Miss the days where these kinds of posts were a jumping off point for technical discussions about gamedev. Guess learning that people use a whole stack of LLMs for these kinds of projects now is also interesting.
Miss the days where these kinds of posts were a jumping off point for technical discussions about gamedev. Guess learning that people use a whole stack of LLMs for these kinds of projects now is also interesting.
I was never interested in gamedev, but I am interested in gameplay design.
GenAI lets me toy with gameplay design without having to first spend a lot of time mucking with code or assets.
I get it. While I have been coding since I was in school, if it takes too long to ship, the grand outcome is... no game.
Moving forward though, I hope that AI will be better integrated only in areas that it should be – like forming up logic, building proper scaffolding and infrastructure, debugging, optimizing code... and even when art is involved, I hope it evolves from GenAI to operating within human-operated graphics software. That said, I believe that GenAI does not create. It replicates or meshes together the already known. I hope us humans would rely on GenAI at its correct level.
But I am glad you produced this game – GenAI or not. If it is fun to play, it has done its work!
> and even when art is involved, I hope it evolves from GenAI to operating within human-operated graphics software
People use such Artist-integrated tools since 2022. For example, Krita or Photoshop plugins etc. Not all AI art is just prompting until the model gets it mostly right
I'm sorry if this came off as overly dismissive, I enjoy people posting stuff they're passionate about on hn, even if I don't necessarily like everything I see.