I think Apple's self-image of being the epitome of design actually acts against them. Leads to monstrosities like Liquid Glass kinda vandalizing random parts of the UI in small ways that I intuitively read as "they are anti-anti-aliasing" not "they added cool refraction effects." It used to be you'd see something in a well-chosen color, now it is just a muddy kind of greyish brownish whatever.

I'd like to see them make some costly signalling to indicate that they are going to turn it around like maybe buy two Superbowl ads in a row and let the CEO make a personal apology.

Isn't going to happen because the competition is Microsoft and Intel and Dell who won't hold them accountable and it is just too easy to turn reject iPhone chips into netbooks in 2026.

  > I think Apple's self-image of being the epitome of design actually acts against them. Leads to monstrosities like Liquid Glass kinda vandalizing random parts of the UI
I'm pretty confident many Apple employees have eyes, and thus are aware of how absurd Liquid Glass is (wtf, my iPhone capitalizes that but not a standalone i?!?!)

So assuming everyone at Apple isn't deaf (it's all over public discourse), blind (it looks bad), and dumb (no genius needed), then how does it get through? I can only see a few scenarios, none of which are good.

Maybe Apple engineers are afraid to push back on management?

Maybe management isn't receptive to their employees who voiced concerns?

Maybe key decision makers have pushed themselves into an echo chamber where it's difficult to hear concerns.

One of these has to be true, or some combination. But none of these are good, they are incredibly destructive to companies. Though also unfortunately common across monopolies. Iron Law of Bureaucracy hard at work...

I often think of that scene in Pantheon where they basically say they don't know what to do after Steve died. You can only laptops so small... and they're so small that anyone that puts on lotion is going to have an imprint of their keyboard on their screens... Steve wouldn't have accepted that

Apple is hurt by being so centralized Cupertino IMO. A company that big in city that small and frankly, boring, isn't going to have the best hiring pool.

I know plenty of very talented people who simply won't apply to Apple. They don't want to live in Cupertino or have to commute 2+ hours each day to go to work.

Steve Jobs was a middle-class guy trying to find his place in the world; the kind to travel India to to meet Neem Karoli Baba, shaved head, barefoot, wearing kurtas [1]. 50 years later, who grows up in Cupertino? It's no longer "middle-class". I'm sure Cupertino produces some excellent talent that did great at some top university, but I'm also sure it's not the kind that rocks the boat, or the kind that will push a "dumb decision" out of principle at work and get fired, like Jobs did back in 1985.

When I think Cupertino, the city, I don't think vibrancy of the built environment, diversity of professions, or wealth of ideas. I think comfort, complacency and quiet. The type of place that repels the kind of people who want to fight in the trenches, and slowly milds the fight out of those who do move there.

I can only assume Apple, like a lot of the Bay at this point, survives from imported talent. The kind that is hungry enough to move across the country, or across the globe, to achieve something. But if you're in demand, why would you want to work in Cupertino and not San Francisco? Or better yet New York, Shenzhen, London, Tokyo, Shanghai, Paris, etc. Money only motivates people so much, and people who are in it for the money don't stand up for or against things in the same way.

[1]: https://medium.com/macoclock/how-much-did-coming-to-india-co...

I think a lot of Bay Area companies don’t come to their full potential because of their location. I think Apple does so well though that I couldn’t tell them to change anything,

They are singular in a lot of ways. I was working with a business development guy on something that could have been “like Palantir but 10x potential TAM” and we seemed to have a knack for getting people to tell us more than they should have. Like instead of breaking up we should have gone into industrial espionage but I’ve seen just enough of that world to know better.

We heard from all sorts of places where “people never talk” but never Apple.

It gets through because Cook has no eye for design or usability (he's a supply chain guy) and Alan Dye, who Cook put in charge of software design, wanted it that way. I'm sure there are designers who hated it, but they don't have the final say.

This isn’t unique to Apple. The Windows developers were very vocal about a full screen start menu in Windows 8 being a bad change. We were told that we weren’t allowed to talk about it anymore on the large mailing list about the product. The decision had been made and complaints would no longer be read or responded to.

> Maybe Apple engineers are afraid to push back on management?

I can tell you with confidence that this isn't the issue. HIG (Human Interface Guidelines: a design spec that became a department / org) overrides them.

> too easy to turn reject iPhone chips into netbooks in 2026.

You mean the flagship chip from their former pro phones? I was with you until you said this. Makes you sound out of touch or ideological.

I think they've been on the worst design tear since they went to OSX for the past eight-ish years. At no point does their awful software design intrude on their awesome chip designs.

My partner's first Mac is a MacBook Neo and she loves it. Pink. Looks pretty good. Does what she needs. Not right for me, probably not right for you, but what I'd tell my mother to buy if it existed when I told her to buy a regular MacBook Air.

No, it's the chips that could've been used in those flagship phones, but that were rejected. Rejection isn't ideological here, it's the QA process.

It's not meant to be an insult, I have a phone in my pocket with one of those chips. back when I was using Android I was like "why do people get so excited about apps?" but the iPhone experience is all different. They are "rejects" because a lot of them have a busted core which can be fused off.

If there's a problem w/ the Neo in it's current incarnation is that are going to run out of those chips and find something else. It takes an advantage of the opportunity and might be the beginning of a new market segment for Mac which will hold PC and Chromebooks accountable.

(Funny a pink netbook served me really well back in the day! I remember using one to log ham radio contacts from a mountaintop near San Luis Obispo into a sqlite database and then using it as the best ever car computer in the passenger seat of a car with Microsoft Streets & Trips and a music player)

I… think that actually Liquid Glass was put on the iPhones to make sure that older iPhones that still have relatively fast chips can show up finally slower than the brand new ones, and that with this stress there’s again a much larger slope in difference between an older iPhone and a newer one which causes enough nagging in users to upgrade = buy a new one.

My pet opinion is that Steve Jobs was an asshole but an asshole that used his own products and used his powers of complaining to steer the whole ship to fix major "this annoys me everyday" bugs.

From my experience, "annoying but not blockers" bugs are often very neglected compared to (1) bugs that actually break things and (2) feature work. Neglecting quality of life issues leads to the "do you even use your product??" kinds of experiences.

This is exactly my thought as well.

Soo many things either work buggy, laggy, inconsistent, or don’t work at all

Filling bugs doesn’t help. And I don’t think anyone is inventive to fix bugs. Resolving sure. But closing WONTFIX or NEEDSINFO is also a resolution.

Most of what I do is chrome +Linux terminals and vscode anyway

And the only reason I’m on Mac is because of hardware, encryption, and ease of backup/restore/wipe, and the power struggle of Linux distros. freeBSD is not really an option

There's a windowing bug that was introduced in 2009 that I'm confident will persist until MacOS has another MacOSX-style transition to something entirely new. They need someone who cares about fit&finish more than features driving the ship. That's not what gets promoted to the top, unfortunately.

I’d be more than happy to spend a year polishing macOS and iOS for that matter

Steve Jobs knew what he wanted and was willing to put his foot down in order to get it. Yea, I’m sure he was difficult to work with and drove people insane, but he was the plumb line that kept Apple driving in (mostly) the right direction. Now, it seems like they have bored designers trying to make a name for themselves with a “new” and “revolutionary” interface in Liquid Glass, which nobody likes and is less usable than its predecessor. But nobody ever got promoted for maintaining the status quo, so they are going to push forward. Steve’s advantage was that he never needed to be promoted.

Well, the UI leader behind Liquid Glass is no longer with the company, replaced by a long time Apple employee known for his eye for detail.

I do t think Liquid Glass is going to go away soon, Apple doesn’t seem to reverse itself ever, but I do expect Liquid Glass to become better over time. We’ll see what WWDC brings on that front I guess.

My take on it is that in my own work I really like transparency effects but it is always a chore to tune up the foregrounds, backgrounds and alpha blending to keep everything legible. If you control all the content it is one thing, but for a general-purpose OS where the content is supplied by the user and applications you have to dial the intensity way back.

When I first saw the prototype images I thought they were really cool and it was a bold idea though people on this site were complaining about it already for the predictable reasons.

When it came out I was thinking that they dealt with the legibility of the content by dialing down the legibility of the design -- like it looks like "anti-anti-aliasing" more than it looks like "bold transparent vision"

One reason I don't think I read it as "refraction" is that one of my tells for refraction is chromatic aberration and without that it doesn't seem real to me. I think it would triple the texture lookup rate (at least) and make content legibility worse and I think you would see a lot of people say it is was an ugly gimmick.

Technically, I’m awed by it. Very cool visually. It’s just when you go to use it that it all falls apart. As you say, they can’t control the content it’s flying over, and thus sometimes it does bad things. But also they rearranged navigation and some other things. I try to keep from rejecting new things just because they are new, but there were some serious usability gaffes in both iOS and iPadOS. Interestingly, macOS doesn’t have the same issues and I’m actually somewhat ambivalent about it.

> Apple doesn’t seem to reverse itself ever

I agree, but also they broke that rule very recently when they lowered the price of a display and issued refunds one month after intro. The VESA price dropped $400. I learned about it from Accidental Tech Podcast.

https://www.apple.com/us-edu/shop/buy-mac/studio-display-xdr

And they did give up on the butterfly keyboard and the touch bar. So, there’s hope.

And they bought NeXT!

The thing / issue at this point is though: how much is Jobs still responsible for Apple's ongoing success? He died 15 years ago, two years after Apple introduced "flat design" (to much criticism at the time but people got used to it). But after his passing, Apple's market value went from ~500 billion to ~4 trillion today, more than an 8-fold multiplication.

I find it hard to believe that his influence was so strong that it had an inertia that lasted for 15 years. Ive left his mark on it for longer.

Apple had a few near death experiences and might not have survived.

One of those early near death experiences might have been Jobs fault (going at the Apple /// and the Mac when, in retrospect, the Apple ][ could have been evolved more aggressively) but he helped bring it back from the brink later on.

Android deserves a lot of credit for the success of iOS in that a zombie mobile OS that doesn't have to be profitable has displaced a competitive mobile OS. A similar kind of fragmentation has bedeviled the Windows (and Linux) PC as well as (from the viewpoint of Windows) distractions such as Azure (good business) and XBOX (bad business.)

Intel deserves a lot of credit for the success of Apple too because for 15 years Intel has had no strategy to translate architectural improvements to experienced performance for client PCs. The way they've gone about SIMD is an absolute disaster, like by the time we can use AVX-512 in mainstream software everybody will have moved on to ARM. Charlie Demerjian would talk your ear off about how the tech press has been uncritical about their hyperscaler/HPC patter, never reminding you that client PCs are still the bread and butter of their business -- pander to the likes of Amazon and they will use any cost savings they get to invest in ARM. It's suicide.

I guess that depends on what you put into the word "success". I dont believe that great design work or great products and high market cap has ever been that related to each other.

With that said I dont think Steve built Apple alone either. And i think they have done some great things after his death as well.

Interesting. I have worked with a CEO that did exactly that.

The product quality was just insane.

I have also worked with people in power who believed they were doing the same, but actually just had weird taste in interfaces and ended up screwing up the product.

So YMMV.

I’ve learned over the years that most people have poor taste in UX. Even some UX designers and supposed “experts.”

I have not been impressed with Cook in the slightest. He came from Compaq, if I am not mistaken, and in many ways, I feel like Apple has become more Compaq-like during his tenure.