The question here is whatever Steam Frame displays resolution is sufficient to work with text. So far only mass produced device that was really suitable is a Vision Pro.
So far all reviews I've seen been centered around gaming and not work.
The question here is whatever Steam Frame displays resolution is sufficient to work with text. So far only mass produced device that was really suitable is a Vision Pro.
So far all reviews I've seen been centered around gaming and not work.
It is said that human eyes can resolve down to 1 minute of arc(1 MOA or 1/60 degrees). Each eye has about 160 degrees of HFOV and 125 degrees of VFOV.
From there, you can work out requisite resolution for desktop replacing VR googles: 11K per eye.
The catch is that human eyes actually only have ~1 degree of full resolution area and ~30 degree of active area, and the full 200 degree HFOV is only realized by moving them around and subconsciously compositing images, so most of panels can bee left unlit, in theory.
But the panel resolution requirements is the same, and our technologies are just not there to make a true desktop replacement VR goggle, yet.
Maybe I'm hard to please but I would say even the AVP isn't actually suitable for multi-hour text sessions.
I guess from the comments we can draw conclusion that its different to everyone.
I had Quest 3 for a few months to play games and I feel okay playing, but every time I tried to open IDE and terminal after 10 minutes my brain just say full stop. I tried different fonts, themes and zoom levels, but it just feel wrong.
I feel similar feeling of discomfort as if I try to work on something not in computer in low light in real world. Might be it have something to do with my bad eyesight.
I honestly did not tested AVP enough. Its just good enough for me not to immediately want to stop using it, but again I have no idea what would really happen after a week of use for 3 hours. I did it once for a few hours and it felt amazing, but its Apple and there lots of other reasons not to buy their locked down hardware.
> every time I tried to open IDE and terminal after 10 minutes my brain just say full stop.
I'm wondering if it is because the screen was "flat" in front of you and you had no possibility to change your perspective. It would be interesting if the IDE had been in 3D space and you would look at it as if it was on your desk, capturing head movements etc.
This is certainly interesting idea, but I guess main problem isnt just UX and representation on 2D surface, but just pure amount of text data that you suppose to look at and understand what exactly it does.
When you have fiction or game dialogue text there is good bunch skimming going on so you dont care about every single symbol and or digit. So eyes dont get stuck looking at specific parts of text.
So yeah its very much possible that using VR as a virtual monitor setup it's just wrong aproach and there have to be paradigm shift in how we interact with dev environment to use it efficiently in VR.
I work on a Quest 3 no problem. This is sharper.
For me personally the Quest 3 is absolutely unusable for any text work. Even small font in games looks shitty. This is so far off for what it ought to be for comfortable work that I'll wait for devices with at least double the resolution per axis, i.e. 4x the pixels of the Quest 3 screens to even bother trying again.
Edit: And I'm writing this on a 32" 2560x1440 display which looks just dandy to me, so it's not like I'm super sensitive or have above average eyesight (quite the opposite actually)
I have tried this in the past and it wasn’t nearly sharp enough but I guess I see people using 1080p screens at work and those make me want to rip my eyeballs out.
Honestly I'be tried Quest 3 and it was not enough for me to consider it anything more than just a toy.
How many hours a day you spend in it? How often do you use it?
Most days often for several hours.