I guess from the comments we can draw conclusion that its different to everyone.
I had Quest 3 for a few months to play games and I feel okay playing, but every time I tried to open IDE and terminal after 10 minutes my brain just say full stop. I tried different fonts, themes and zoom levels, but it just feel wrong.
I feel similar feeling of discomfort as if I try to work on something not in computer in low light in real world. Might be it have something to do with my bad eyesight.
I honestly did not tested AVP enough. Its just good enough for me not to immediately want to stop using it, but again I have no idea what would really happen after a week of use for 3 hours. I did it once for a few hours and it felt amazing, but its Apple and there lots of other reasons not to buy their locked down hardware.
> every time I tried to open IDE and terminal after 10 minutes my brain just say full stop.
I'm wondering if it is because the screen was "flat" in front of you and you had no possibility to change your perspective. It would be interesting if the IDE had been in 3D space and you would look at it as if it was on your desk, capturing head movements etc.
This is certainly interesting idea, but I guess main problem isnt just UX and representation on 2D surface, but just pure amount of text data that you suppose to look at and understand what exactly it does.
When you have fiction or game dialogue text there is good bunch skimming going on so you dont care about every single symbol and or digit. So eyes dont get stuck looking at specific parts of text.
So yeah its very much possible that using VR as a virtual monitor setup it's just wrong aproach and there have to be paradigm shift in how we interact with dev environment to use it efficiently in VR.