I think Fable's dominance is overstated. It definitely has the lead, but quantifying what that lead actually is is really hard. I'm using GPT 5.6 Sol to do some shit that I personally would consider "crazy" - low level undocumented hardware driver alchemy, reverse engineering highly obfuscated code, even a bit of screwing around with a rendering engine in Vulkan, really just about the most complex tasks I can get any model to do, and it does great. For the more advanced stuff, it definitely needs the effort bumped. But even with the effort bumped, the token usage really doesn't seem to skyrocket too badly until at least you hit xhigh and max, which really only seem to be necessary if you are doing genuine crazy stuff, so it's not that bad. I did similar stuff with Fable. In fact, I went directly from an Anthropic subscription with Fable to an OpenAI subscription with Sol, more or less, and it really felt pretty seamless. If anything, I was thrilled to realize how much I actually preferred Codex CLI, to the point where I started using it at work too.

Fable seems to be generally more impressive at outputting one-shot web apps. I'm not really saying that to try to downplay what Fable can do, it's just that if I compare the two, this is one of the few definitely noticeable areas that you can easily demonstrate. Obviously, one-shotting programs is much better as a demonstration of a model's capabilities than it is practically useful (not that it is useless, but hopefully my point is understood).

However, whatever Fable truly is better at, one thing I really like about GPT 5.6 Sol is even harder to quantify: taste. GPT 5.6 Sol outputs are still LLM outputs and they contain many things that people would probably consider "Claude-isms" for better or worse, but overall I really prefer the GPT 5.6 Sol output. I find it to be generally more tasteful. Hard to quantify, but when talking to people I've had enough people seemingly agree with me to convince me that it really is true.

I used Sol to extract the remaining decryption keys from the Super Mario Maker 2 (Switch) game files. Someone had previously extracted all the keys from the original release, but not any of the new ones from updates. Not only did it succeed, but it helped me understand the data sufficiently to add support for “Super World” rendering to my level viewer (which I made back in 2021), eg the little widget at the top of https://www.smm2-viewer.com/players/B16-306-GVG

I was very pleasantly surprised to find Sol wasn’t obstructive over what was clearly a very grey area endeavour.

Fable is almost unusable for anything but super boring mainstream stuff. I was getting safeguard flagged so often I’ve significantly reduced my usage out of fear they will blacklist/ban me.

Some of the topics it’s flagged have been hard for me to understand what it seeing that can be remotely concerning in my requests.

The safety is really funny to me. I ask it a lot of extreme stuff and it goes through, but I ask it mundane stuff and hit the filters all the time.

Reminds me of the URL blocking of my company. Nature.com is being blocked but I can access a ton of super sketchy download sites.

It has learned a little too well how it works in human society.

I've gotten flagged for asking questions about tokens and tensors. That makes me believe it's not about safety, it's about protecting their turf. I cancelled my subscription - same fear about getting flagged too much leading to a ban.

Have they made Sol do less unwanted autonomy than the previous Codex models did?

I feel like those examples are considered difficult because they're niche topics, but aren't actually all that difficult in a general sense. What I consider truly difficult are things like taking a ticket and implementing it in a preexisting codebase, using a clean and reasonable design that fits the existing style and makes sense to a human, and avoids the footguns I learned by working with the codebase for over a day.

If you said this in 2025 I would've 100% understood, but to be honest getting AI models to do a pretty good job on day-to-day ticket work has become so boring that we don't even bother using the top tier models and higher effort slots for that anymore. I personally wind up tweaking the results a lot and recursively having fresh agents review the diff, but that's just because I'm picky; in a lot of cases the first diff is actually pretty damn decent.

Compared to what I am doing at home experimentally, I feel like day-to-day work is absolutely nothing. Not only am I also working with existing codebases in my experimental prototyping, but I am also doing things vastly more complex with vastly harder constraints.

And Mai-Code-1.1-Flash seems like a really good cooperative player to GPT 5.6 Sol. You get Sol to help you make a detailed plan, and Mai codes it up and you can get pretty decent code out the other end without too many tokens if you are careful.

Why wouldn’t you use Luna for that? It’s super cheap.

FYI I run it consistently in xhigh regardless of difficulty of the task at hand. I remember high being very fast, but I'd rather wait a bit more and get better output. AIs are insanely fast compared to me anyway, even on xhigh. Consumes more usage, but even at 100 EUR/m I don't hit limits.

After hitting the session limit on my company's plan so many times with Claude when I was using it, I mostly keep Codex on "high" rather than "xhigh" as a way to leave the tokens for my more ambitious coworkers. It's possible that having it higher might end up with better output, but so far at least I've yet to see a way to get any model to do 100% of what I need up front without any need for me to make changes that end up being more tedious to do via interaction than by hand, and it doesn't feel worth spending a bunch more tokens trying to figure out how to better communicate to it up front how the dominoes get set up so they fall in place properly the next time.

To be fair, I actually do run xhigh as my default. However, for the first time in my experience of trying and using LLMs, with Sol.. sometimes I feel confident enough to set the effort level to "Low". I just had Sol prototype some AWS stuff on low earlier. Great result, did exactly what I wanted.

things that are alchemical are rarely alchemy. That is to say things are very fiddly but stick a room of monkeys on typewriters, a schizophrenic developer with HolyC and adderall or an LLM, persistence is the key to many of these things like drivers, extracting keys from vintage security domains, etc. Dropping into xdd to a human is a chore, not for an LLM.

Although I am not exactly sure what you mean, I am not really claiming it is doing anything I couldn't do - but yes, it does so with much less effort. For example, I can have it set up probes and tracing on Linux that I personally would have to consult documentation to do. It might not even have to consult the documentation due to having the information on-tap, but even if it does, it's nothing that would cause it any fatigue, it's just going to keep moving forward in a loop until it is satisfied that it meets the criteria. I could've done all of this alone - I really could have. I just would not have. Being able to do something 10 times faster or with 10 times less effort is, in some senses, sometimes more impactful than being able to do entirely new things you couldn't do before.

This is a really good point that I definitely failed to grasp when first hearing about these tools. At least for me, the best way to use these tools is as a way to free myself from having to spend time thinking about the things that aren't worthwhile so I can focus on the things that truly are. I've had times in my life spending hours reading documentation and googling random things to try to tease out the correct sequence of commands or the exact right shape of an API to be able to make things work to know that it doesn't make me more productive to do that myself rather than point an LLM at the thing and let it spit out the answer after a few minutes. Meanwhile, I can spend that time thinking about what comes next, or what the correct way to take that one-off output and abstract it to something that can be used meaningfully in more flexible ways.

The only obvious objection I can think of to this line of thinking (at least from a technical perspective) is "how does someone build up the knowledge to be able to use a tool effectively in that way if not by doing things by hand at first?" The honest answer that is "I don't know, but that's also pretty much exactly the type of thing my employers have never been paying me to solve in the first place". Even just a decade into my career, there have already been plenty of times in my career I've struggle to convince people that we should do stuff in a way that won't bite us in the ass a month or two down the line, and in the times I've managed to succeed, it's usually only by putting in more of my own time and effort to make the initial investment seem more palatable. Luckily right now I'm not in one of those times when I'm having to go full throttle to keep the lights on a few months from now, but I don't have enough fuel in reserves to work on a plan for when we need to build a new rocket in another ten years. Maybe ask me next month.