I feel like those examples are considered difficult because they're niche topics, but aren't actually all that difficult in a general sense. What I consider truly difficult are things like taking a ticket and implementing it in a preexisting codebase, using a clean and reasonable design that fits the existing style and makes sense to a human, and avoids the footguns I learned by working with the codebase for over a day.
If you said this in 2025 I would've 100% understood, but to be honest getting AI models to do a pretty good job on day-to-day ticket work has become so boring that we don't even bother using the top tier models and higher effort slots for that anymore. I personally wind up tweaking the results a lot and recursively having fresh agents review the diff, but that's just because I'm picky; in a lot of cases the first diff is actually pretty damn decent.
Compared to what I am doing at home experimentally, I feel like day-to-day work is absolutely nothing. Not only am I also working with existing codebases in my experimental prototyping, but I am also doing things vastly more complex with vastly harder constraints.