There is something so charming about the N64/PS1 era. They were so unique in their own right and you could tell at a passing glance which system was displaying on the screen even if you didn't know what game it was. Two radically different systems at the dawning of 3D console games.

I bought a MiSTer for me and my son and we played the heck out of Mario Kart 64 and Mario Golf. I think he picked up my "gaming is dead now" outlook since he doesn't really have any interest in new systems or games anymore

> "gaming is dead now"

One gets the impression that gaming is dead when one's only contact with modern gaming consists of reading headlines about a handful of AAA games.

In reality, the gaming landscape has never been better, as game production has expanded in several directions:

- The barrier to entry into game development has been lowered; People who are talented in design but not programming now have the opportunity to create games

- AAA budgets have increased; those who enjoy large-scale productions will find increasingly large games

- There is still a market for old-school games, so plenty of (especially smaller) companies produce retromodern games

Heck, they even still produce commercial Commodore 64 games o_O

Of course, there is less room for radical innovation, but people do not play only radically innovative games. And regardless, innovation still exists today, especially in smaller-scale productions.

My take is a bit reductionist but I have found that there is this huge divide nowadays between the AAA top of the town and the indie games at the bottom.

AAA you know what you are getting, big brash but usually really polished cutting edge stuff but also designed by commitment.

Then you have indie games that are high ambition but also very limited in what they can achieve. So you get a lot of things with brilliant ideas but dont always stick the landing. Two recent ones I have been going through are Skate story and Gecko gods. Both have wonder ambition but you keep hitting those issues when you realise, yeah it is an indie title.

There is a middle ground but it is so hard to find in between those two extremes.

Maybe that's why it's dead. Do you know what triggered the first video game crash? It was a flood of so low quality games that people gave up on the whole video gaming industry. No one wanted a game or a console until Nintendo rescued the industry with the NES lockout chip enforcing their quality control.

it should instead say "AAA gaming is dead now"

All we see out of mainstream AAA gaming is abused devs, private equity scalping, and mindless remaster regurgitation. Basically going through the same problems as Hollywood is with major films. You get a massive banger of a production every few years, and the rest is just endless money burning and developer harm.

Meanwhile the good indie devs are a dice roll on if they are gonna get recognized by the world at large and find success, just like small budget films.

My game library gets older by the day and I prefer it that way, but love it when an indie game bubbles to the surface and gets beloved by enough fans to break into the news cycle. Itch.io is the only place I look for games anymore unless something I need for the collection hits GoG finally.

This is a very rose tinted take. AAA game development was far more brutal in the 90s.

Go look up the development of Sonic Xtreme in the 90s. A brutal development process in the 90s that led to more thsn half the development team camping out in Redwood City Sega office building for months until they all got so sick half the team went on medical leave. Or Quake, where the game development process literally broke the team.

>Or Quake, where the game development process literally broke the team.

Going by interviews with the team over the decades, they had clashing personalities and poor leadership.

> AAA game development was far more brutal in the 90s.

Honestly it's probably always been brutal going back even to the early days of Atari. Companies like EA have spent three decades destroying beloved studios for profit, only to now be chewed up and spit out by PE/VC bastards themselves. A fitting end really.

But they released the game and the game was good. Unlike today.

> it should instead say "AAA gaming is dead now"

> All we see out of mainstream AAA gaming is abused devs, private equity scalping, and mindless remaster regurgitation. Basically going through the same problems as Hollywood is with major films. You get a massive banger of a production every few years, and the rest is just endless money burning and developer harm.

The production ethics and the product are two distinct aspects.

Regarding the product itself, definitely the AAA gaming industry is, like Hollywood, a dysfunctional production model, but that doesn't mean that it's dead in terms of quality - some franchises do maintain high quality (Doom has been exceptional in this sense) but even in terms of new IP, in average, there at least couple of high quality entries in average, every year. Things could go better, but they're certainly far from "dead".

Main issue with AAA gaming was studios consulting people who wanted to tell gamers what they should want, using their capital on paying influencers and media to demonize said gamers for rejecting their games and so on.

That's what pisses off the mostly straight hetrosexual male crowd that make up most of the gaming market.

A big reason why many east asian game studios are doing so well by rejecting that tried and failed formula from the West.

You don't have to go full GamerGate non-sense to find plenty of issues that are hurting the AAA market. Private equity, shareholders, and greed have been far more damaging to gaming.

why can't you see that their greed has enabled the dynamics that brought AAA market to its where it is ? you dont think PE has influence on media with their vast resources ?

PE wants profit, why would they hurt profit?

> That's what pisses off the mostly straight hetrosexual male crowd that make up most of the gaming market.

Honestly, the hell kinda remark is that?

It’s nothing to do with sexuality or “companies telling you what you want” but everything to do with companies putting out complete and utter slop and people ACTUALLY buying it all. They wouldn’t waste all that time and investment money if they knew there wasn’t a market for it, but guess what? There is.

Gamers seem to have the memory span of a goldfish. Horse armour? Bad. GTA VI at 80 bucks and no physical release on consoles? OMG YAAAAAASSSS GIVE ME MORE OF THE SAME HOOKER-SEX SIMULATOR WITH CRIMINAL ACTS SPRINKLED ON TOP!!!

Don’t complain about gaming companies’ behaviour if you keep giving your money to them.

Hell with emulation the sky is the limit now too. I’d be bummed if my steam account exploded today but I’ve got countless other options available to me. Whenever I hear people act all snobby and claim there’s nothing to play today i tell them stop playing modern games and go play all the old games that are allegedly so much better and perfect. How they can’t find anything among modern Indies in particular is beyond me, but hey, emulation’s right there waiting for them. Hell I have RetroArch on my iPhone. I was playing a PSP game all last week on mine.

I love that. My wife and I are hopefully having kids soon and that's one thing I really want to encourage. Not to say that modern games aren't any good, but there's an increasing lack of respect for the player's time and wallet. The goal is shifting to maximizing value because they're getting more expensive to produce, but increasing the game price itself is a cardinal sin. Not to mention that live service games just out-earn non-service ones.

I hope it works out. I can see it working in the reverse: I play n64/ps1/ps2/gamecube games with my kid, they go to school and their friends are playing fortnight or valorant, and then you become the bad guy for trying to be an obstacle in that.

Don't forget NES, SNES and Genesis. 2d games are way easier for small kids like 3-4yo. I personally would recommend Mickey Mouse and Donald Duck in World of Illusions as you do Coop and can save the kid a lot.

I was surprised that children that didn't grow up with the graphic revolution, does not seem to care about graphics. They don't seem to care they are playing 40-30 year old games.

One thing that's absolutely shocking is how "hard" it is to actually play games these days. Sit down with anything modern and between software updates, EULAs, load times, network congestion, etc. it can easily be 15-20 minutes before you actually do something; especially if you're an infrequent player.

Pop in a game on N64/Gamecube and you're controlling the character within 10 seconds every time.

The modern upgrades for those generations really make them great - the 8BitDo kit to make an N64 controller wireless, N64 Summercarts, replacing the optical drive in Gamecubes with a memory card reader...

of course with the GameCube your 10 seconds is significantly Ur into with the big long dyobololodololo dobololodelolodelolode PLOP

That's true for the big-advertising-budget AAA slop games. Go do a search for "best indie games 2025" and you'll find more amazing games made just last year than you could spend several whole years playing.

Let your kid go over to their friend's house to play Fortnite or Valorant. And let your kid's friend come over to yours to play Mario Kart.

I think as adults we get locked into a few things. I remember as a kid I would play anything I had access to and liked. Now it's more of one or two games at a time.

I dug out the Wii I bought for my daughter for my 6yo grandson. He thinks it's great...it's about the only thing that he'll put down Roblox for.

I heard that Roblox is itself a slop platform to the point where someone AI copies every single popular game onto Roblox full of micro transactions, and the Devs of these games are saying they'd rather you pirate the game than play the crappy Roblox knock-off of it.

Wouldn't surprise me. It's an endless stream of ruthlessly annoying, seizure inducing 'games' seemingly trying to one-up each other as to how over the top silly their visuals and audio track can be while having virtually the same gameplay for Every Single Game. Add to that, it's filled with every dark pattern imaginable to try and trick kids in to paying for something, anything. Seems like it was from the start designed to be the perfect slop utopia.

Btw they're getting sued for actual child labor violations as it turns out all the dark patterns they used to entice children to make games for them amounted to actual employment, paid in company scrip which is obviously illegal and super illegal when the employee is a child.

The only thing surprising about that is someone might be held accountable. Maybe good news?

As a lifer of gaming (with a wife with similar tastes), prior to having kids my friends and I would have the discussions about "raising our kids right on the old games". I can't claim to be some classic purist, my last 25 years of gaming has been 90%+ Halo, with other competitive shooters and hardcore racing sims, but we still own almost all of our old systems.

My oldest is 7, and my youngest almost 5, and they came into gaming in a round-about way. My sister was visiting when the oldest was 3 or 4, and asked to play "an old Sonic 3D game". So, I pulled the Dreamcast out of storage, hooked everything up, and she played for all of 15 minutes before getting bored. However, my daughter was enamored. Immediately asked to play and even knowing how janky old Sonic was, I obliged.

Honestly, the rest is history. I'm not exaggerating when I say that our living room TV currently has a Dreamcast, a Gamecube, an Xbox One, PS3, PS4, and Switch hooked up to it. Both girls are huge Sonic fans, and play everything from rereleases of the Genesis games, to every brand new Sonic game that comes out, along with a whole mix of other age appropriate games (3D Marios, Animal Crossing, Smash Bros, and Mario Kart all being staples in our household).

My point in all of this is that if you expose them to the older stuff at a young age and it clicks, they'll explore the gaming landscape in their own way. I've also got an 11 year old brother that plays Fortnite with his friends every day, but also is trying to collect every single Lego game that's come out since they started the Lego Star Wars, Harry Potter, etc. series of games. Kids will like what they're going to like, but having parents that are enthusiastic about the breadth of what the medium has to offer will encourage them to dig being the modern offerings.

>I think he picked up my "gaming is dead now" outlook since he doesn't really have any interest in new systems or games anymore

This is interesting, as I was about to say that gaming has never been more alive than it is now - but it's true that at least the developments in hardware are not nearly as exciting as they used to be in the past. Maybe that's what he's feeling?

The hardware thing is a yes and no type of deal. Yes next gen hardware is largely boring but retro gaming hardware is amazing right now. I recently acquired a r36s which is an amazing system and apparently can also run things like Undertale or Stardew valley (yet to try out this part). I'm having a blast playing the Pokemon games.

I'm a bit of an old-timer now (almost 45), but I enjoy a lot of the classics on GOG. And at a price that can't be beat. Totally no interest in playing modern games.

“Old timer” “44 years old”

Now come on. The greybeard act was never believable nor interesting.

I demand Sega Saturn representation in this list!

> you could tell at a passing glance which system was displaying on the screen even if you didn't know what game it was

I always felt the same about the look of PS2 games

I grew up playing diablo II and super smash bros (super nintendo before that!). While I don't have as much time for it these days, gaming couldn't be farther from dead, IMO. There are incredible games and worlds being created both from AAA and indie studios alike.

It's interesting people have this perspective, there are some Numbers that support it. But there endless layoffs, studios closing and it's impossible to get a game dev related job at the moment.