My take is a bit reductionist but I have found that there is this huge divide nowadays between the AAA top of the town and the indie games at the bottom.

AAA you know what you are getting, big brash but usually really polished cutting edge stuff but also designed by commitment.

Then you have indie games that are high ambition but also very limited in what they can achieve. So you get a lot of things with brilliant ideas but dont always stick the landing. Two recent ones I have been going through are Skate story and Gecko gods. Both have wonder ambition but you keep hitting those issues when you realise, yeah it is an indie title.

There is a middle ground but it is so hard to find in between those two extremes.