I still think that OpenGL is a better place to start learning 3D because there is so much less bookkeeping to do regarding memory and concurrency vs. Vulkan. I'm working on a "Post-Modern OpenGL" tutorial that exclusively teaches the most "modern" (merely a decade old) APIs and practices of GL 4.6. But, writing is slow going...

If you are going to use Vulkan, check out https://howtovulkan.com/ Vulkan started with a lot of compromises to make mobile hardware happy at the expense of making everything overly complicated on desktop. Over the past decade, desktop devs have managed to get a lot of features added to make Vulkan on desktop more sane. How To Vulkan covers that newer approach. This recent video "It's Not About the API" https://www.youtube.com/watch?v=7bSzp-QildA shows how simple it can be if you let it.

And, if you are on a Mac, folks who use Metal like it a lot. Don't worry about lock-in. Once you learn the basics, knowledge is easily transferable to DX12 and Vulkan. You should plan to write 3 or 4 renderers to throw away anyway :P

> I'm working on a "Post-Modern OpenGL" tutorial that exclusively teaches the most "modern" (merely a decade old) APIs and practices of GL 4.6. But, writing is slow going...

Is it the AZDO stuff? Quite interested, since there isn't really much information on the Internet about it rather than some slides and GDC videos.

Yep. It's my thesis that early GL APIs feel beginner-friendly because they are so hand-holdy, one-step-at-a-time. But, they end up more complicated when you get serious and they instill bad practices.

Instead, the "modern" APIs allow you to leverage your pre-existing knowledge of "allocate arrays of structs and start indexing them." That's not trivial. But, it is already familiar. And, it ends up a lot better in the end compared to "Invoke whole lot of functions to manipulate a hidden state machine."

You can find a little info on Modern OpenGL at https://github.com/fendevel/Guide-to-Modern-OpenGL-Functions, https://juandiegomontoya.github.io/modern_opengl.html, https://ktstephano.github.io/, https://patrick-is.cool/posts/2025/on-vaos/