The physical limitations work with you, not against you. Have you ever read a book? The physical limitations is the blank paper, you need to be creative enough with the words you need to express for your vision to come to life.
Given that all serious artists seem to be extremely anti-AI, I strongly suspect that you may be wrong.
I've been trying Fable for coding in the past week and while it's incrementally better than Opus sometimes, what it's churning out is still far from art - and I do think it's possible for code to be art.
If you're defining "serious artists" as some approximation of "people who have made money with their art" then it's clear that there's a conflict of interest here.
Now I happen to be in the camp that believes that AI on its own isn't really capable of producing art (but like a human creating a collage, there can be art created by humans using AI... there is artistic merit in the arrangement).
I still despise that AI is going to be used to strip creators of their labour value, but that's more related to my objection to capitalism than it is to AI.
I'm simply defining serious artists as people who are serious about their art, whether they're award winning filmmakers or amateur photographers. Roughly nobody out of all those people wants to use AI.
(If you want to define it as professional artists instead, then I don't even see much of a conflict of interest. Professional programmers tend to be cautiously optimistic about the new tool and are finding uses for it, why wouldn't professional artists? But, they largely do not see it that way.)
This is simply cherry-picking (though of course the parent asked for it, by using the word "all" in their original comment - but that doesn't absolve you of resorting to a "gotcha").
If you consider microdramas as art (who knows what art means to people these days) then the Chinese duanju already has not just full shows using AI but also already have big hits using it.
Yes the people making these are frustrated by how much stress it puts on them (directors managing multiple shows at a time daily must be stressful af) but nobody (neither artists nor audience) are complaining about AI usage. As always they don't hate AI, they hate capitalism.
Interesting, so the 'pure vision' of the director can remain unsullied by the inept crew, huh? :)
More seriously, it reminds me of a video I was watching yesterday about a tabletop roleplay DM who was great at _telling_ stories but the players felt they were not included in the story. That is, the 'art' (if it is) of roleplay is collaborative between the storyteller and the players.
Are movies not usually a collaboration among a group of people (director, crew, etc) to produce a single work? Rather than liberating the vision, this process forces the visionary to engage with the constraints and limitations of the real world. Mabe why movies made on massive budgets by directors who have a string of recent successes can sometimes turn out terrible, as their ego outgrows the project?
First you use crew and directors as holding dual use - one is collaborating on the idea itself. One is a necessary thing in the process. Crew is important primarily because they literally appear on screen. That they help collaborate is a good side effect.
AI still allows you to get collaborators for ideas and eliminates need that is usually a waste of time.
I get your point on using constraints in reality to make something sublime. Ironically it adds to my point rather than yours. Indie movies are generally considered more artistic than blockbusters. We realise that we shouldn’t don’t go out maxing things like scale and power. This doesn’t make a movie more artistic. So what remains? It’s the idea. The vision. AI lets you directly address this. What you suggest is adding fake physical constraints that we should surpass. Idk how that is artistic.
Constraint breeds creativity. If you get to the point where AI can put anything you want on the screen with complete freedom, you’re going to get complete horse shit.
>fake constraints
People add fake constraints all the time. Artists using AI will have to learn to artificially constrain themselves to produce anything good. My guess is it takes about 50 years.
At the same time there will always be people who want to see real actors on a real set.
The physical limitations work with you, not against you. Have you ever read a book? The physical limitations is the blank paper, you need to be creative enough with the words you need to express for your vision to come to life.
Given that all serious artists seem to be extremely anti-AI, I strongly suspect that you may be wrong.
I've been trying Fable for coding in the past week and while it's incrementally better than Opus sometimes, what it's churning out is still far from art - and I do think it's possible for code to be art.
If you're defining "serious artists" as some approximation of "people who have made money with their art" then it's clear that there's a conflict of interest here.
Now I happen to be in the camp that believes that AI on its own isn't really capable of producing art (but like a human creating a collage, there can be art created by humans using AI... there is artistic merit in the arrangement).
I still despise that AI is going to be used to strip creators of their labour value, but that's more related to my objection to capitalism than it is to AI.
I'm simply defining serious artists as people who are serious about their art, whether they're award winning filmmakers or amateur photographers. Roughly nobody out of all those people wants to use AI.
(If you want to define it as professional artists instead, then I don't even see much of a conflict of interest. Professional programmers tend to be cautiously optimistic about the new tool and are finding uses for it, why wouldn't professional artists? But, they largely do not see it that way.)
https://variety.com/2026/film/news/martin-scorsese-supports-...
This is simply cherry-picking (though of course the parent asked for it, by using the word "all" in their original comment - but that doesn't absolve you of resorting to a "gotcha").
If you consider microdramas as art (who knows what art means to people these days) then the Chinese duanju already has not just full shows using AI but also already have big hits using it.
Yes the people making these are frustrated by how much stress it puts on them (directors managing multiple shows at a time daily must be stressful af) but nobody (neither artists nor audience) are complaining about AI usage. As always they don't hate AI, they hate capitalism.
Interesting, so the 'pure vision' of the director can remain unsullied by the inept crew, huh? :)
More seriously, it reminds me of a video I was watching yesterday about a tabletop roleplay DM who was great at _telling_ stories but the players felt they were not included in the story. That is, the 'art' (if it is) of roleplay is collaborative between the storyteller and the players.
Are movies not usually a collaboration among a group of people (director, crew, etc) to produce a single work? Rather than liberating the vision, this process forces the visionary to engage with the constraints and limitations of the real world. Mabe why movies made on massive budgets by directors who have a string of recent successes can sometimes turn out terrible, as their ego outgrows the project?
Multiple issues with this argument.
First you use crew and directors as holding dual use - one is collaborating on the idea itself. One is a necessary thing in the process. Crew is important primarily because they literally appear on screen. That they help collaborate is a good side effect.
AI still allows you to get collaborators for ideas and eliminates need that is usually a waste of time.
I get your point on using constraints in reality to make something sublime. Ironically it adds to my point rather than yours. Indie movies are generally considered more artistic than blockbusters. We realise that we shouldn’t don’t go out maxing things like scale and power. This doesn’t make a movie more artistic. So what remains? It’s the idea. The vision. AI lets you directly address this. What you suggest is adding fake physical constraints that we should surpass. Idk how that is artistic.
Constraint breeds creativity. If you get to the point where AI can put anything you want on the screen with complete freedom, you’re going to get complete horse shit.
>fake constraints
People add fake constraints all the time. Artists using AI will have to learn to artificially constrain themselves to produce anything good. My guess is it takes about 50 years.
At the same time there will always be people who want to see real actors on a real set.
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