Multiple issues with this argument.

First you use crew and directors as holding dual use - one is collaborating on the idea itself. One is a necessary thing in the process. Crew is important primarily because they literally appear on screen. That they help collaborate is a good side effect.

AI still allows you to get collaborators for ideas and eliminates need that is usually a waste of time.

I get your point on using constraints in reality to make something sublime. Ironically it adds to my point rather than yours. Indie movies are generally considered more artistic than blockbusters. We realise that we shouldn’t don’t go out maxing things like scale and power. This doesn’t make a movie more artistic. So what remains? It’s the idea. The vision. AI lets you directly address this. What you suggest is adding fake physical constraints that we should surpass. Idk how that is artistic.

Constraint breeds creativity. If you get to the point where AI can put anything you want on the screen with complete freedom, you’re going to get complete horse shit.

>fake constraints

People add fake constraints all the time. Artists using AI will have to learn to artificially constrain themselves to produce anything good. My guess is it takes about 50 years.

At the same time there will always be people who want to see real actors on a real set.

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