Without specifically looking into it but just going off of Steam releases and headline, I'd assumed Zachtronics closing was Zach Barth leaving the scene, and the company that made Kaizen etc were some of his former colleagues continuing on without him.

But apparently the Kaizen-making company is still Zach Barth?

So what was Zachtronics closing then? Him changing his mind and coming back a year later? Why throw away the brand? As cringingly shallow as that sentence was to type, a new "Zachtronics" game was a reflexive auto-buy for many people.

Here is something I (Zach) wrote up a while ago in an attempt to explain it:

> Back in 2016, we sold Zachtronics to a company called Alliance, who we worked for as employees and made all the Zachtronics games from SHENZHEN I/O onward. In 2022 we stopped working for them and started a new studio called Coincidence, which we own and run as a sort of co-op that allows us to work on projects together, or not together, or anything in-between. (By "we" I mean the five of us who made all the Zachtronics games from SHENZHEN I/O onward; the team was much more dynamic before that, as described in the first few pages of ZACH-LIKE.)

> I still work for Alliance and maintain the Zachtronics games, but we don't own any of that IP, so anything new we make is going to be attached to the new studio and the new name.

(I did spend a year teaching computer science at a public high school, but that overlapped the last year of Zachtronics, rather than being between Zachtronics and Coincidence like it's often reported.)

At Coincidence, we have released two puzzle games so far, Kaizen: A Factory Story and U.V.S. Nirmana, and have more (four?) in the works. I'm hoping that I'll get to work on some less-obviously-in-the-genre games soon, but I haven't git initted anything yet so I guess it's too early to say.

You don't know how much more vibrant the world is knowing that you still make games in it.

Thank you for all of those hours. (And making the tools that help me teach my apprentices.)

[dead]

Hey, as someone born in Ghana I just want you to know I think it's pretty cool you used a Mankala-based game as the minigame this time :)

(at least, that's what I'm prematurely concluding based on ten frames of trailer footage)

[0] https://en.wikipedia.org/wiki/Mancala?wprov=sfla1

Having played it: yep! It's a solitaire Mankala/Awele game. You use the sowing mechanics to try to clear the board, with chains scoring exponential points.

Hi Zach, Fortune’s Foundation is my favorite game ever. Thank you!

Thanks! I still play it often, which is not true of any of my other games.

My favorite is 20th Century Food Court in Last Call BBS. Some of the other games remind me too much of work (I’ve bought all of them including the coincidence card games but I have only beaten this one), whereas this one reminds me of fun times I had making synths in Logic and VCV Rack for fun. Highly recommend!

I always wished they would make a management or simulation game, I think 90% of all programmers play Paradox games or Tycoon games etc. and I know their take on it would be amazing.

I just want to say thank you. I've bought most of your games and they scratch an itch for me that few things in life do. I really appreciate it!

As others already have I just wanted to thank you. Spacechem is not only what made me start playing games again but playing with computers altogether after a rough couple of years, and will forever be one of my favourite gaming experiences. So happy to hear you’re still making so -and-aptly-called Zachlikes!

Any chance of making it onto GOG? I prefer to pickup games from there whenever I can.

It's unlikely. We do have a DRM-free version of Kaizen on itch.io, which also includes a Steam key so that you can enjoy the best of both worlds:

https://astralogicalgames.itch.io/kaizen-a-factory-story

Can you extrapolate a bit? Why is GOG an undesirable platform to be on, especially as you seem to be fine with DRM-free releases elsewhere (which is awesome, btw)

Finally, thank you for SpaceChem! Still great, even after all these years

My understanding is that GOG is not necessarily undesirable, but they are very selective: Unlike Steam or Itch, you have to convince them that it's worth their while to sell your game. And their choices of what (not) to sell are not infrequently baffling. Lots of developers have gotten burned by that, including Zachtronics

I have a hard time believing that GOG rejected a Zachtronics game. They're popular, high quality, and a good match for the GOG audience. An GOG already sells several of them (I own SHENZHEN I/O and Spacechem on GOG).

Well, it has happened before:

https://www.gamesindustry.biz/confusion-surrounds-gogs-rejec...

Really weird decision. Though it was added to GOG about 3 weeks after that article was written.

And GOG has its share of slop (e.g. a dozen Whale Rock Games which have obviously fake reviews).

The rejection of Opus Magnum got a lot of attention at the time, which probably caused GOG to reconsider. But most developers don't get that kind of attention, if a game of theirs is rejected. I've seen multiple developers of games that I like, saying that they've given up on GOG because of the curation

The Turing Complete dev was pretty unhappy with them and ended up leaving again despite having been accepted and making it onto the GOG store.

What were they unhappy about? Do you have a link to further information?

I'm not quite sure what the expectations of semi-privacy are here, but he's talked about it on the TC Discord, in the #development-branch-feedback channel (a search for 'unprofessional' should find it).

I adore your games. Would be curious to know your thoughts about using AI for game development. Personally I find it gross, but I am trying to be open to different views.

It's good at some things (research and programming) and terrible at others (art and game design). In general, I try to look past the tools being used and focus on what is being made.

Surprising to see you endorsing seeing past the tools as a maker of games whose audience simply cares more about the problem being solved than what gets actually made.

Of course I cannot vouch that there aren't people who played games like Shenzhen I/O because they cared about building signs for a fictional corporation.

Zach I love your games! Thank you! Keep em coming!

Love your games Zach! Hope my kids will take to them at some point.

Thanks for EXAPUNKS! I love it.

love your games zach! keep making cool stuff!

[dead]

Zachtronics wrapped up because they all got a bit burned out by the yearly release pace, and Zach tried to become a teacher. He didn’t like it, and when the rest of the team continued making games, he joined up with them and thus Coincidence. Further down the discussion I shared a podcast where he tells the story.

I understand why he might not want to and hope I would have the character to do similarly in his place, but they should really lead with "by Zach Barth" rather than "from the original Zachtronics team", which still sounds great, but tbh at least for me bumped it from "buy and play immediately" to "wishlist".

From other comments in this thread, it seems I am not the only one who misinterpreted that as not including Zach himself

> So what was Zachtronics closing then? Him changing his mind and coming back a year later? Why throw away the brand? As cringingly shallow as that sentence was to type, a new "Zachtronics" game was a reflexive auto-buy for many people.

It's not clear that this happened here, but I could imagine that someone successful enough not to need the money might literally prefer to have their work evaluated on its own merits and not have the outsized level of attention that being well-known brings. I remember reading in Eric Clapton's autobiography (which might or might not be an accurate retelling of course) that the original plan for Derek and the Dominoes was to name them "Del and the Dominoes" and basically hide the fact that he was the guitarist since he was tired of all of the attention. According to him, "Derek" was a slip of the tongue from someone on stage one night, and the record label eventually decided to try to capitalize on his hype by marketing the fact that he was behind it.

Listening to the podcast linked elsewhere in this thread, it sounds like he’s not at all reached the level of financial independence to indefinitely fund future projects. In fact the only game that went moderately viral (Opus Magnum) is not owned by him at all.

This is really disappointing to me as many of his games are some of my favourite games of all time and I assumed he’d be set for life off them. I guess the target audience is just too small.

If I was Notch I'd send a meagre 10 million or so Zach's way out of gratitude. Karma is a thing.

I wouldn't be surprised if they rejected it (if it were to happen), Notch is a horrible human being, only coming out as such after he sold his company. Microsoft mostly scrubbed his name from Minecraft besides one mention in the credits, and seem to have distanced themselves from him entirely, including not even inviting him for the game's 10 year anniversary celebration.

Maybe he sold his company, or never completely owned the name himself?

Yes, as I recall, he sold Zachtronics to investors sometime after TIS-100 so that he could focus on making the games and have someone else worry about the business.