It's good at some things (research and programming) and terrible at others (art and game design). In general, I try to look past the tools being used and focus on what is being made.
It's good at some things (research and programming) and terrible at others (art and game design). In general, I try to look past the tools being used and focus on what is being made.
Surprising to see you endorsing seeing past the tools as a maker of games whose audience simply cares more about the problem being solved than what gets actually made.
Of course I cannot vouch that there aren't people who played games like Shenzhen I/O because they cared about building signs for a fictional corporation.