It's good at some things (research and programming) and terrible at others (art and game design). In general, I try to look past the tools being used and focus on what is being made.

Surprising to see you endorsing seeing past the tools as a maker of games whose audience simply cares more about the problem being solved than what gets actually made.

Of course I cannot vouch that there aren't people who played games like Shenzhen I/O because they cared about building signs for a fictional corporation.