As a professional YouTuber, the main issue I instantly see with this is the lack of monetization.

I think people who don't make videos for a living severely underestimate how expensive it is to produce high-quality videos people want to watch. This isn't like writing a tweet or even posting a picture on Instagram. Even a decent 20-minute video can easily take 40 man-hours of high-skilled labor.

I have a pretty small channel (~100K subscribers) with no employees and relatively low upkeep costs (a few hundred dollars a month), and even I could not make this work if I didn't get at least $500-$1,000 per video on average, since it just takes so much time and money.

Most channels with more than a million subscribers are likely founders working 60-80 hour weeks with multiple full-time employees supporting them. You cannot do that in the hopes of viewers donating $5 here and there.

And yes, there are people who make content for free - most of them fail to hit a hundred views per video. And the difference between a million views and a hundred is 10,000x. You cannot create a platform without big users.

I think any real competitor to YouTube nowadays would have to be backed by a big corporation that can pay big creators million-dollar deals to make the switch. Otherwise it's just dead in the water.

You can publish to both and even better your own domain that simply points to your video hosting provider. Long term you want to own your distribution channel as much as possible, while using YouTube as your lead generation tool to drive true believers to your site and premium distribution channel not owned by YouTube. Otherwise, you will always be subject to platform risk via YouTube's whims which has destroyed many content creators. That's the long term winning play IMO and it doesn't preclude tools like FreeTube.

Realistically, how many viewers will be retained should YT shut the OP down? Right now, that number rounds to 0. Practically speaking, YT is free internet video streaming for long-form videos on the US market.

Nobody is going to go to OP's personal site to watch videos. They are going to fire up YT and eat what the algorithm feeds them.

The reason PeerTube and Nebula are important is it provides the potential for a true alternative destination for people looking for videos. Once these platforms have an enough content to draw an audience naturally, then content creators will be able to survive a post-YT world.

For people like the OP, it's probably best to follow the model video games do with DRM. Post on YT first, to get the ad revenue, then repost on other platforms after some time to build up an alternative subscriber base. Presumably, in-video sponsorships will pay for these views as well, even if there's no direct ad-sense like revenue model.

Alright, you're hosting on FreeTube (paying for hosting & bandwidth costs) - how are you making money? Most YouTubers don't want to run their own ad network or sell a physical product. Sponsors make deals conditional on YouTube engagement metrics.

It doesn't have to be for your use-case. e.g. KDE has their own instance. It would perhaps be a good fit for MIT to host their OCW videos, or for Khan Academy to host their material, or people sharing conference talks, or governments, or quick home DIY videos, or vlogs and idle musings, etc. Videos that are meant to help people to better themselves or collaborate fit better on a platform that doesn't try to be a constant sales funnel.

There are 100M+ channels uploading on YouTube regularly and only 2-3M of them are monetized. Not everyone wants to upload videos on the internet with the explicit goal of making money. Professional creators are a very tiny minority, and a platform like YouTube will always be better suited for them (your "small" channel with 100K subscribers is actually in the top 0.5-0.1% of YouTube). There is no reason for Peertube to go after this specific demographic.

The problem is that big creators have many subscribers, because they're the only ones making videos people want to watch.

If a channel has 100 subscribers - (except if it's a brand new channel) - it's because people saw the videos and decided, no, I don't want to see this, I'm not going to subscribe.

Put all of those people on a platform together, you will just end up with a platform with more creators than viewers.

Yet those 2-3M channels get the lions share of the views. It is a two-sided system. And if you want to attract viewers, you need what they want to watch. Looking on the front page of peertube the most viewed video I see has 29 views. If I sort by hot, the "hottest" video has 692 in a month. If the intent is to publish videos to have people watch it, PeerTube is clearly not the place to do that.

its fine for the genre of video thats just someone narrating while filming with there phone and almost no editing. if someone is doing something interesting, i prefer this to something well produced, its more candid and relatable, and lacks the artifice most projects designed for youtube have

Honestly I found that the videos I come to Youtube to watch are either personal, non-monetized hobby video, or just a head talking to camera.

That's great, but you represent 1% of viewing patterns.

Your issue is assuming that this is trying to replace YouTube for those who wish to try and make money from this. I suspect this is much more closer to a Google videos or YouTube back in the day which was pretty much just random videos, plus lots of conferences on there (which don't get enough views to monetize). This can easily replace that and is something I would support. YouTube hasn't always been monetising and it is good if we have a competitor against it.

The first thing I noticed is that clicking on "browse" does not allow browsing but requires search: https://joinpeertube.org/browse-content

It's a promising system, and I'd probably use it over a non-federated video hosting system if I wanted to run a video hosting site of some kind.

Yet it's currently hard to find a real usecase for it, since neither the content you want nor audience is there on PeerTube at the moment. If you're interested in open source software or data privacy you might find something here or there, but topics like gaming, music, sports or movies are very much underserved on the platform at the moment, and get almost no attention from viewers.

For example, I recently did a test search and found a let's play for the Legend of Zelda: The Wind Waker. The videos had something like 3-5 views on PeerTube, and about 10-15 times that on the creator's YouTube channel.

It's the same issue as on Mastodon and Lemmy to be honest, except exaggerated. If the majority of topics aren't well represented on these platforms, then the general public won't use them. And if the general public won't use them, then the creators that would bring the general public over won't use them either.

They need to figure out a way to encourage people outside of the 'hardcore tech nerd raised on Usenet' audience to use these platforms.

Creators get 60% of youtube's ad revenue from youtube.

What does Peertube pay?

There is your answer. If people want good stuff, there needs to be money flowing to the source of it. The internet desperately needs to shed this "everything good is totally free" mindset, because what is actually manifests as is "I love taking without the requirement of giving".

Online video sharing doesn't have to exclusively mean professional "creators" who make content with hollywood-like budgets and expect massive returns. There are 100+ million accounts regularly uploading on Youtube and only around 2-3 million of them are in the partner program. The overwhelming majority get nothing.

The problem is that all of those accounts that don't earn money don't earn money because they get no views, because they make videos no one wants to watch. I don't know the exact statistics but a simple Google search says that 3% of videos on YouTube get 95% of the views. Remove the top 3% of creators, you remove 95% of views.

The top channels get all the views because they're the only ones making videos people want to watch, and they're monetized because making such content is really, really expensive.

The problem is that beyond creators with "hollywood-like budgets", even just making 1 good video a week is a full-time job. Most creators are not looking to get rich or get massive returns, they just want to survive and pay rent. Which means any channel of any value has to be able to generate at least few thousand dollars month.

The matter of compensation or donation can be handled completely separately. Creators can be supported on other platforms like Liberapay, Patreon, Kofi, and many creators are supported that way.

If we are talking about clickbait and making money from getting unwanted ads in people's faces, no thank you we don't need more of that.

About as likely as opening a grocery store where people can pay through voluntary donations.

I'm a professional YouTuber. The problem with a "donation" system is that, unlike something like tweets or even blog posts which are either free or low-cost to produce, high-quality video is really. expensive. to produce. And people just will not pay if they don't have to.

A good 20-minute video can easily cost 40 man-hours of high-skilled labor to produce. That is, a whole week of labor. And that's not counting expensive equipment, software, licenses, etc.

I cannot run a business on people deciding to give me money for nothing out of the goodness of their heart. And I am still a one-person business, imagine having 5 full time employees. Even YouTubers with millions of subscribers and mature audiences with disposable income often struggle to clear like $5K/month on Patreon. Which, for a multi-person business, is simply not enough. Meanwhile, that same creator might be pulling $20K/month through ads and a similar amount through sponsorships.

YouTube is more similar to Netflix and HBO than Twitter or Reddit. Yes, in theory anyone can upload to YouTube, but the majority of content that is actually watched is at this point produced by full-time creators, some of which are solo self-employed while others are at this point running whole media production companies. And those are the people you need to make a service succeed.

No one donates money. It doesn't happen. Conversion rates across the board are around 1%. And then of those donations, most are the lowest tier/lowest increment.

It's the most annoying and persistent counterpoint brought up in these discussions, but it has no grounding in reality. The most popular contingent of viewers are ad-supported, close behind are ad-blocking, then the last 5% are your subscribers and donators.

that works for people you regularly watch, but what about the people that put out the rare random great video. or a video on a topic when you're trying to fix something. People dont subscribe to those patreons, and thus those kind of creators rely on ad revenue.

Not really sure how people need to be explained this, but for whatever reason, this most basic of information is seemingly skipped over. Even if peertube wants to pay 65%, that's just a bigger percentage of nothing.

Lemmy is pretty ok actually. The lack of big user base is more of a feature than a bug.

I've found the same with Mastadon. It has a pre-eternal-September feel to it.

Has it normalized? When I first tried Lemmy it was mostly communists talking about communism. Then after some Reddit drama it seemed to be a bunch of people complaining about Reddit.

I generally like smaller sites, but those topics weren’t exactly engaging for me.

I agree this is a real issue, however hopefully a solution is that creators will upload their videos to both sites (ie YouTube is their primary but also upload to peertube at the same time) which is pretty easy to do and eventually a site like peer tube might reach that critical mass with enough content

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I am currently recording tutorial videos for an open source project. It's produced fully with Foss software (on Linux, obs, kdenlive) and about an open source project, so I wanted to host it with peertube (though YouTube might be used later on for its network effect, it was easier to publish with peertube as yt required an video of me and my ID). It's going fine until now. I don't host peertube myself though, I use an existing instance, and embed the videos in the website.

It was a really good experience, so I'll continue that way.

If you want to check out the videos: https://www.asfaload.com/videos/

PeerTube has some interesting technology with the P2P sharing between users who watch at the same time. But with these kind of projects I think there are unfortunately social factors that impact their success as well as technical factors.

It's one thing to put a <video> element on a HTML page (or implement video over webtorrent), it's quite another to make people actually watch it instead of their TikTok feed.

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The P2P stuff will take off once AI slop is done destroying the current web, like a new ecosystem emerging out of the carcass of a dead whale

yeah video social media is way ahead with algorithms and content. I still think they need to exist and keep pushing for this idea

Youtube has been incredibly frustrating for many many reasons and is evidently evil in many axes now. We really need competition in video hosting.

I am still a bit upset that I got banned without even a warning. I tried to adhere to policies and figured if anything was wrong, I'd get a warning at least, and then I'd know better what the limits are. Unfortunately there is little recourse and even less feedback.

Even more annoying is that it terminates your YouTube account entirely, so now I can't even login to use it. And I was a premium subscriber, too!

The best thing about YouTube is their agreements with rights holders to allow music and revenue sharing easily, which makes it very simple for creators and remixers etc to not get their stuff removed via DMCA.

Then start loading ads.

Youtube's biggest threat ever died in the cradle because they foolishly thought users would volunteer money to them.

No one with capital and capability looks at youtube, looks at youtube's audience, and says "Yeah, 30-40% ad-blocking and 4.5% paying for premium, these are the people I want to build services for!".

Does it have good content? I explored it a bit in the past, but was a bit underwhelmed with content I could find there.

Edit: in the past

Stupid question: when people inevitably use this for pirate content, and the feds try to shut the service down ... what's the plan?

They can't shut down the service because there is no single service. They can go after individual servers, and that is fine. The admin is responsible for what happens on their server.

Why would an admin run a server if they might have the feds knocking at their door? Sure, people might run nodes that host only their content, but they sure are disincentivized from running any sort of shared service.

This is the same problem as TOR exit nodes and why 3 letter agencies run most of them.

The feds will go after the instance admin that is sharing pirate content.

Someone is still hosting the content and paying for resources just like with every other service distributed or not so it doesn't really add anything new to the equation.

The plan is the same as it always has been. It's no different than running an open FTP server.

I like the idea of all of these federated services but why does the UX always feel like an afterthought when it is the most important factor for adoption?

Same reason why the Linux desktop often suffers on the UX/UX front: people naturally drawn to these projects tend to lean heavily technical, and highly technical circles have a bad habit of driving out less technical contributors through devaluation of their work and lack of agency within the project among other issues.

That sort of work also tends to be less well-compensated than that of SWEs which makes it more important to be paid for work (which most FOSS project cannot do).

UX work is often also a lot heavier and more subjective than the plumbing.

I might open a pull request to support some new video code, and that might only require a few dozen lines over a few files. That's easy to review, and it either works or it doesn't. Worst case they say "our convention is to register codecs as a subclass of X class, but you subclassed Y class" or something equally straightforward.

Let's say instead I wanted to change the workflow to register an account. Now I'm changing a bunch of JavaScript, CSS, templates, I'm adding pages, and I also need to update the backend. Even if someone is that into frontend work, it might take forever to even get reviewed by the maintainers because it's a massive PR.

Plus, now we've moved into subjectivity land: "I'm used to the old workflow," (because they designed it) "The last one was really easy" (for an engineer), "I think we should focus on the backend before we work on the UI," "I don't like this font because the license isn't free as in freedom" etc.

Even if you just mockup something on Figma or whatever, unless you're a maintainer it's probably going to just get ignored as a feature request. Because there's also the psychological aspect of basically being told that the UI you wrote is implicitly bad, if you're the maintainer reviewing the mockup.

Maybe some devs in OSS are married to their horrid idea of how things should work?

Random idea…

1. Chunk one inside a YT video 2. Chunk two inside a TikTok video 3. Chunk three on an X thread

And then just post the manifest somewhere that can be read by a client, that then pulls the data in (video, doc, anything)

Obv, not meant for speed or good UX, but if we’re going down the route of decentralization, we can probably leverage social platforms to host chunks of data.

Last time I tried it the federation was whitelist based, that is you could only follow people on instances added by the admin of your instance. This made content discovery difficult.

It is unfortunate that in french « peer » reads as « pire » which translates to « worse-tube »

It's developed by a french company, so that confusion can't be that critical.

Let's go for "PearTube" then.

Snarky lemma: In French, is the trend of things going worse to worse?

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is it bulletproof ? I don't think peertube has fixed that massive legal liability to the "seeders"

same situation that bitorrent found itself in

If you only seed videos you have full legal rights to (public domain, or videos you personally created yourself, therefore own outright), where's the worry? If you seed copyrighted videos, well then that's all on you to handle the legality (or lack thereof) of I'd suppose... :shrug:

My recent experience with PeerTube was to click on the OpenMW released video and the video didn't load. Is that a regular occurrence on PeerTube?

Does it allow streaming?

I'm not affiliated with peertube...but yes it does enable/support streaming: https://github.com/Chocobozzz/PeerTube#video-streaming-even-...

Yes. But a click on the link will provide a more detailed answer.

This does: https://safebots.github.io/Safecloud

I designed it in order to stream videos and get paid without worrying about getting deplatformed

Two weeks ago it was covered in a respected security publication: https://www.helpnetsecurity.com/2026/06/19/safecloud-browser...

It's coming out soon, but if you're adventurous, you can try it on GitHub already.

Edit: I posted it on HN right now as https://news.ycombinator.com/item?id=48763565

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