For reference to the current prices of consoles:

Nintendo Switch 2 $449.99

Xbox Series S (512GB/1TB) $379.99 – $449.99

Xbox Series X (1TB) $649.99

PlayStation 5 Slim (Digital) $599.99

PlayStation 5 Slim (Disc) $649.99

PlayStation 5 Pro $899.99

From reading posts on X/Twitter, I got the feeling that PC Gaming enthusiasts truly believed this was going to compete with console gaming and those players would flock to the utopia that is Steam OS and managing hardware. At this price I believe its way too expensive to temp console gamers and Steam supporters will probably balk about the specs to price ratio.

The main market to me is going to be ibuypower people, so a console gamer who wants to jump to PC but doesn't want to self build.

I've been screwing around on pcpartpicker on and off for today, and I don't see a clean way to get steam machine specs for less than $800 if you build it yourself, and closer to $900 if i'm being honest (and in no way will it be SFF).

I think the big thing will be if steam can commit to this like the deck and get better performance over time. Consoles out perform their hardware thanks to lots of optimization, enforced by knowing you're stuck with/always going to have the same specs.

The steam machines success to me pivots completely on if they can capture a market of customers who want to jump from console and don't want to become hardware savvy (which has not gotten as easy as it should).

Compatibility and performance in the next 6 months is going to determine a lot.

And if someone better than me wants to check my PC Part picker work: https://pcpartpicker.com/list/HCtXkD

I've got $766 for CPU/MB/HDD/GPU/RAM.

No case. No custom made motherboard that supports HDMI CEC. Lack of developers specifically developing around valve hardware like they did with the SteamDeck.

> Lack of developers specifically developing around valve hardware

Like what? The only "specific" thing that comes to mind are the boot animations and the Decky plugins (which should work with all SteamOS-like distros).

All of the optimizations, "Steam Deck" graphics settings, controller mapping support, Linux-friendly anticheat and more works on any Linux PC. Almost nothing is bespoke to the Deck, by design.

And all those consoles (save the Switch maybe) are heavily subsidized by those companies to compete at that artificial price point.

According to LTT Valve made the conscious decision NOT to subsidize the Steam Machine to let the market compete. I very much respect that and will be willing to pay the premium because of that and:

- using my purchase to vote for/encourage the growth of the Linux ecosystem.

- as a PC gamer I'm already highly invested in the Steam platform with all of my other gaming purchases.

Also, many popular online multiplayer games, like Call of Duty, will not work with SteamOS

Just round up the penny for the more honest price.

Nintendo Switch 2 $450

Xbox Series S (512GB/1TB) $380 – $450

Xbox Series X (1TB) $650

PlayStation 5 Slim (Digital) $600

PlayStation 5 Slim (Disc) $650

PlayStation 5 Pro $900

Steam Machine 512GB: $1050

Steam Machine 2TB: $1350

Switch 2 is going up by $50

The PS5 (which is realistically the main competitor) has the caveat that to get even something as basic as multiplayer you need to pay a $10-20 monthly subscription, so you can multiply that by however many months you plan to own it and add it to the price.

Switch 2 performs very well for the price. It is getting the same games as PS5 etc.

I'd like to factor in the cost of games, but then my Steam library might be a little bigger than the average... Am I willing to pay €60 for a game? Rarely. Am I willing for the spring/summer/winter sale on Steam? Yes!

Idk why anyone thought this would be a "PC console killer" type of product. Consoles are subsidized because they act as the entry point to closed hardware/software ecosystems. You can't do that with a general purpose PC because it's an open ecosystem by definition.

But there are economic benefits to an open ecosystem. The Steam Machine has a gigantic back catalog of games that can be had for cheap. You also probably already have all the peripherals you'll need for it. And of course they don't charge for online play.

That last part alone makes up for the cost after just 2-3 years.

This is a general purpose PC but it's also designed for Steam. Valve will get back a fair amount of revenue on games sold for usage on said machines. They could sell it with little to no margin (maybe they are doing it) while increasing gaming time and potential revenue. Sure, games can be had for cheap and so far it seems to be profitable.

If they were sell it without margin people would buy it as a general purpose mini-PC.

Spec may not always match your needs. The hardware is tailored for PC Gaming which is dominated by Steam.

TMK Sony and Nintendo don't lose money on console sales.

Sony have admitted to selling the PS5 at a loss during the first 8 months of sales. Even when they announced the $499 disc drive SKU was no longer selling at a loss, they admitted the $399 SKU still cost more to make than it sold for. Things are no doubt different today.

> https://www.pcmag.com/news/sony-says-499-ps5-no-longer-sells...