The main market to me is going to be ibuypower people, so a console gamer who wants to jump to PC but doesn't want to self build.
I've been screwing around on pcpartpicker on and off for today, and I don't see a clean way to get steam machine specs for less than $800 if you build it yourself, and closer to $900 if i'm being honest (and in no way will it be SFF).
I think the big thing will be if steam can commit to this like the deck and get better performance over time. Consoles out perform their hardware thanks to lots of optimization, enforced by knowing you're stuck with/always going to have the same specs.
The steam machines success to me pivots completely on if they can capture a market of customers who want to jump from console and don't want to become hardware savvy (which has not gotten as easy as it should).
Compatibility and performance in the next 6 months is going to determine a lot.
And if someone better than me wants to check my PC Part picker work: https://pcpartpicker.com/list/HCtXkD
I've got $766 for CPU/MB/HDD/GPU/RAM.
No case. No custom made motherboard that supports HDMI CEC. Lack of developers specifically developing around valve hardware like they did with the SteamDeck.
> Lack of developers specifically developing around valve hardware
Like what? The only "specific" thing that comes to mind are the boot animations and the Decky plugins (which should work with all SteamOS-like distros).
All of the optimizations, "Steam Deck" graphics settings, controller mapping support, Linux-friendly anticheat and more works on any Linux PC. Almost nothing is bespoke to the Deck, by design.