> - There is a satisfying parry mechanic. This is still rare to see in 2d platformers.
You can see if Dead Cells's parrying mechanic works for you.
> - There is a satisfying parry mechanic. This is still rare to see in 2d platformers.
You can see if Dead Cells's parrying mechanic works for you.
I've played a little bit of Dead Cell's but it hasn't stuck with me yet.
I have to admit the game is a little overwhelming but maybe I need to stick with it a bit more.
Part of PoP's charm is that the game is very simple, yet the parry mechanic has nuance - you can buffer parry/attack/parry/attack/... sequences and the timing is just a bit faster than normal enemies, meaning you can wear them out (these fights have a very Errol Flynn Swashbuckler feel to them). Eventually your attack lands before they can begin their parry animation.
Later in the game you meet enemies that hit faster than you can respond to with a parry, so you need to change up your tactics.
Also Nine Sols. It's becoming increasingly popular as games are moving the complexity/flashiness of interactions with enemies to the enemy's side. Rather than learn and perform complex combos like Devil May Cry, the enemies now are the ones with very flashy movesets and now you simply parry/dodge.