I've played a little bit of Dead Cell's but it hasn't stuck with me yet.
I have to admit the game is a little overwhelming but maybe I need to stick with it a bit more.
Part of PoP's charm is that the game is very simple, yet the parry mechanic has nuance - you can buffer parry/attack/parry/attack/... sequences and the timing is just a bit faster than normal enemies, meaning you can wear them out (these fights have a very Errol Flynn Swashbuckler feel to them). Eventually your attack lands before they can begin their parry animation.
Later in the game you meet enemies that hit faster than you can respond to with a parry, so you need to change up your tactics.