I used to be a display architect about 15 years back (for Qualcomm mirasol, et al), so my knowledge of the specifics / numbers is outdated. Sharing what I know.

High pixel density displays have disproportionately higher display refresh power (not just proportional to the total number of pixels as the column lines capacitances need to be driven again for writing each row of pixels). This was an important concern as high pixel densities were coming along.

Display needs fast refreshing not just because pixel would lose charge, but because the a refresh can be visible or result in flicker. Some pixels tech require flipping polarity on each refresh but the curves are not exactly symmetric between polarities, and further, this can vary across the panel. A fast enough refresh hides the mismatch.

Since you are knowledgable about this, do you have any idea what happened to Mirasol technology? I was fascinated by those colour e-paper like displays, and disappointed when plans to manufacture it was shelved. Then I learnt Apple purchased it but it looks more like a patent padding purchase than for tech development as nothing has come out of it form Apple too. Is it in some way still being developed or parts of its research tech being used in display development?

Being a key technology architect for it (not the core inventor), I know all about it, and then some more!

I cannot however talk publicly about it. :-(

It has been a disappointment for me as well. I had worked on it for nearly eight years. The idea was so interesting--using thin-film interference for creating images is akin to shaping Newton's rings into arbitrary images, something which even Newton would not have imagined! The demos and comparisons we had shown to various industry leaders and sometimes publicly were often instantly compelling. The people/engineers in the team were mostly the best I have ever worked with, and with whom I still maintain a great connection. But unfortunately, there were problems (not saying how much tech how much people) that were recognized by some but never got (timely) addressed. And a tech like it does not exist till date.

I do not think anything on it is being developed further.

The earliest of the patents would have expired by now.

Liquavista, Pixtronics, etc., have been alternative display technologies that also ultimately didn't make the impact desired, AFAIK.

Meanwhile, LCDs developed high pixel densities (which led to pressures on mirasol tech too), Plasma got sidelined. EInk displays have since then made good progress, though, in my opinion, are still far from colors and speeds that mirasol had. And of course, OLED, Quantum dots, ...

My fantasy display would be some kind of reflective-mode display that can passively show static images like e-ink, have partial updates like MIP LCD in wearables, response times like modern LCD and AMOLED, and "super-real" contrast/gain.

I.e. actually do wavelength conversion to not just reflect a narrow-pass filtered version of the ambient light, but convert that broad spectrum energy into the desired visuals, so it isn't always inherently dimmer than the environment. I can only imagine this being either:

1. some wild materials science stuff that manages interference

2. some wild materials science stuff that controls multi-photon fluorescence

3. some wild materials science stuff to fuse photoelectric and electroemissive functions in the same panel. i.e. not really passive but extremely low loss active system to double-convert the ambient light that can follow the power curve of available light

>> My fantasy display would be some kind of reflective-mode display that can passively show static images like e-ink, have partial updates like MIP LCD in wearables, response times like modern LCD and AMOLED, and "super-real" contrast/gain.

What about cost? :-) It is an important factor too outside of the fantasy world and can kill new display technologies. The latter often suffer from yield issues (dead pixels, etc.) during early phases of R&D which can make initial costs be still higher as compared to already matured technologies.

>> I.e. actually do wavelength conversion to not just reflect a narrow-pass filtered version of the ambient light, but convert that broad spectrum energy into the desired visuals

Reflecting filtered version of the ambient light, if done efficiently, brings the display to as bright as other natural/common objects around. So it should be good enough for most purposes, even in a somewhat darker ambient with eyes adjusted.

It would not however be attention-grabbing by being brighter than those surrounding objects. So many users, often used to seeing brighter emissive displays, still do not pick those as a preference.

>> I can only imagine this being either:

>> ...

Another way to make it look brighter is to reflect more light towards the users/eyes while capturing it from broader directions. This would compromise on viewing angle (unless more fantasy tech is brought in), but I think this in itself take the display to wow levels.

Well, the reflectivity of color MIP LCD is not very satisfactory. It is barely adequate, even for people like me who are fans. This is both because of the narrow-band RGB filtering and the inherent losses of the polarization-based switching method. Even the "white" state is discarding most polarizations of the ambient light, and then the darker colors are even blocking that.

My fantasy is having the reflectivity be at least as good as good white paper, and with deep contrast too.

It also needs to be brighter in practice than normal objects because, no matter what, it will have to overcome some glare from whatever protective glass and touch sensing layers there are over the actual display.

>> Well, the reflectivity of color MIP LCD is not very satisfactory. It is barely adequate, even for people like me who are fans. This is both because of the narrow-band RGB filtering and the inherent losses of the polarization-based switching method. Even the "white" state is discarding most polarizations of the ambient light, and then the darker colors are even blocking that.

Yes, that's right. A typical color LCD transmits only about 5-10% of the light for white because of all those factors.

>> My fantasy is having the reflectivity be at least as good as good white paper, and with deep contrast too.

That exactly was our benchmark for mirasol development. We used to measure best-in-class color prints for color gamut, brightness, contrast, etc.

mirasol did not use polarizers or RGB filters. An advanced architecture (that I was leading) also avoided RGB subpixels, something which very few alternative technologies can do [1].

>> It also needs to be brighter in practice than normal objects because, no matter what, it will have to overcome some glare from whatever protective glass and touch sensing layers there are over the actual display.

Yes.

Integrated touch-sensing helps significantly though.

There are also optical means that can nearly get rid of glare, if cost were not an issue. I have seen demo coatings that make the glass practically disappear -- we would repeatedly walk into it if it were used on a glass door.

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[1] Liquavista had Cyan-Magenta-Yellow subpixels vertically stacked. A new Eink architecture uses multiple colored pigments within the same cell but now needs sophisticated mechanisms to control them independently.

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What's interesting about these newer 1Hz claims is that they're basically trying to sidestep the exact problems you mention

Correct.

I myself have been privy to similar R&D going on for more than a decade.

> the column lines capacitances need to be driven again for writing each row of pixels

Not my field so please forgive a possibly obvious question: That seems true regardless of the pixel count (?), so for that process why wouldn't power also be proportional to the pixel count?

I notice I'm saying 'pixel count' and you are saying 'pixel density'; does it have something to do with their proximity to each other?

Total column line capacitance is impacted by the number of pixels hanging onto it as each transistor (going to the pixel capacitance) adds some parasitic capacitance of its own. Hope that answers your question. You are right in the sense that a part of the total column capacitance would depend on just the length and width of it, irrespective of the number of pixels hanging onto it.

I had back then developed what was perhaps the most sophisticated system-level model for display power, including refresh, illumination, etc., and it included all those terms for capacitance, a simplified transistor model, pixel model, etc.

I did not carefully distinguish pixel density vs. pixel count while writing my previous comments here, just to keep it simple. You can perhaps imagine that increasing display size without changing pixel count can lead to higher active pixel area percentage, which in turn would lead to better light generation/transmission/reflection efficiency. There are multiple initially counter-intuitive couplings like that. So it ultimately comes down to mathematical modeling, and the scaling laws / derivatives depend on the actual numbers chosen.

Addition:

Another important point -- Column line capacitances do not necessarily need full refresh going from one row of the pixels to the next, as the image would typically have vertical correlations. Not mentioning this is another simplification I made in my previous comments. My detailed power model included this as well -- so it could calculate energy spent for writing a specific image, a random image, a statistically typical image, etc.

Hmm, are you saying that LCD (without memory-in-pixel) could have enough persistence to hold a (well disciplined) image without a constant, high-frequency driver? I was under the impression that the partial crystal alignments needed for modern color gamuts require constant, dynamic control.

Am I mistaken? Is it feasible that there could be (analog?) charge memory to hold each sub-pixel at a stable partial alignment, without the high-frequency driver signals being reasserted?

I have understood the reason MIP LCD works is that there is a RAM bit embedded in each sub-pixel, so it can locally maintain a static, binary charge state without dynamic refresh. There is no high-frequency oscillating circuit to provide this persistence. The only way I could see this work for increased color depths would be if there were a recursive hierarchy of sub-pixels, each with that 1-bit state. E.g. a series of 1/2, 1/4, 1/8, ... area sub-pixels could encode a linear color space, with all the emission areas adding together to physically embody the DAC.

>> Hmm, are you saying that LCD (without memory-in-pixel) could have enough persistence to hold a (well disciplined) image without a constant, high-frequency driver? I was under the impression that the partial crystal alignments needed for modern color gamuts require constant, dynamic control. Am I mistaken? Is it feasible that there could be (analog?) charge memory to hold each sub-pixel at a stable partial alignment, without the high-frequency driver signals being reasserted?

Short answer: Yes.

Active matrix panels use transistors as switches, typically one transistor per (sub-)pixel. Only a single row of (sub-)pixels is addressed at a time, i.e., the switches are 'on' (conducting) only for one row during the refresh cycle. The pixels on the rest of the panel maintain a floating charge as the switches are in off state. The charge is held, except for leakage currents (more on that later). All this is just like DRAM.

You may think then the voltage on these disconnected pixels would also be near-constant during this disconnected phase. However, the LC (Liquid Crystal) is usually mechanically slower to react, keeps adjusting to the charge placed during the ON phase, and its capacitance changes as LC adjusts. So the voltage changes somewhat.

For OLEDs, it needs constant currents. So AFAIK, the charge is held on the input of an additional transistor, which turns it into a current through the diode.

Often a static capacitor is explicitly added to each pixel to (a) counter the leakage current, and (b) hold the voltage better for LC where the capacitance changes.

The time available to write a single row is frame time (or field time) divided by the number of rows. That is often very small (e.g., 16 ms / 1000 rows = 16 us) as compared to the LC response times (say > 1 ms). Since the LC pixel cap is not constant, the value written within the short ON time changes, and gets corrected only when a new field/frame is written. This implies motion artifacts even with 1 ms LC response time, since the next field/frame may come only after say 16 ms (1/60 Hz). A smarter drive scheme could anticipate the capacitance change and supply a pre-adjusted voltage to compensate.

Now for the charge leakage: Leakage current pathways are usually not from the LC, but transistor itself! Leakage currents in (sub-)pA range are normal. And this is where oxide transistors come in. E.g., IGZO. The leakage current is next to zero.

So the device will hold the charge for much longer. It may even be more than a second, however, polarity-reversal requirement may be faster (I am not sure).

In one experiment a colleague performed, a mirasol passive matrix display was disconnected altogether from the side electronics, and it held the image intact for days. No transistor in a passive matrix display and practically no leakage!

>> I have understood the reason MIP LCD works is that there is a RAM bit embedded in each sub-pixel, so it can locally maintain a static, binary charge state without dynamic refresh.

Yes. The memory in pixel is like going from DRAM to SRAM. No (external) refresh needed anymore as the RAM cell stays connected to the power supply and easily counters leakage currents (including its own transistors).

The cost, some of the pixel area may be lost for the circuitry. May be some loss of yield because of more complex circuitry.

Another cost, as you wrote, it's binary now. (Assuming you can't afford to include more bits and a DAC in every pixel)

>> There is no high-frequency oscillating circuit to provide this persistence.

There's no 'oscillatory' stuff needed. The persistence issue is just because of charge loss from leakage. So you need to bring the same voltage again (unless the image changes).

>> The only way I could see this work for increased color depths would be if there were a recursive hierarchy of sub-pixels, each with that 1-bit state. E.g. a series of 1/2, 1/4, 1/8, ... area sub-pixels could encode a linear color space, with all the emission areas adding together to physically embody the DAC.

Yes. And this isn't just science fiction, as in, this has been done.

It need not be just space-wise though. It could also be time-division with such ratioed intervals. Or a combination of space and time. E.g., two subpixels, and then two temporal fields (I call them bit-planes) yielding four bits.

Again, these things are actually done. DLP projectors use temporal fields.

Hope this helps.

Thanks, it was very instructive.

I know of DLP and I know of temporal dithering, which I lump into the "oscillatory stuff" which I assume has significant power consumption compared to the static scenarios like MIP LCD. I think I also conflate any dynamic refresh process into this same category, though I guess that may be too broad a brush...

When I was thinking about the sub-areas to implement an optical DAC, I was thinking about this in the low power realm of a self-sustaining MIP LCD without display refresh, but with more bit depth.

What I didn't fully appreciate is the nice analogy of regular active matrix LCD to DRAM. I did understand that MIP LCD sounds like embedded SRAM.

The difference with active-matrix that it is analog, right? I.e. the DAC is in the part of the display driver that is generating a pixel serialized signal that is distributed out to the panel lines and columns? So the different sub-pixel levels are analog voltages applied during this refresh, and the dynamic "memory" is some combination of the floating transistor input and the intrinsic physical hysteresis of the liquid crystal cell. (By contrast, MIP is actually holding a digital value at the sub-pixel.)

>> When I was thinking about the sub-areas to implement an optical DAC, I was thinking about this in the low power realm of a self-sustaining MIP LCD without display refresh, but with more bit depth.

Yes, this is correct. You can call it an optical DAC, a term I otherwise never heard before. :-) The summation happens in the eyes because of spatial/temporal resolution limits.

>> The difference with active-matrix that it is analog, right? I.e. the DAC is in the part of the display driver that is generating a pixel serialized signal that is distributed out to the panel lines and columns? So the different sub-pixel levels are analog voltages applied during this refresh, and the dynamic "memory" is some combination of the floating transistor input and the intrinsic physical hysteresis of the liquid crystal cell. (By contrast, MIP is actually holding a digital value at the sub-pixel.)

Yes.

Without digital memory in pixel, the DAC(s) are outside the pixel array. Could be common across the entire panel (would need very high speed then), one per column, etc.

>> What I didn't fully appreciate is the nice analogy of regular active matrix LCD to DRAM.

Guess what, the said "DRAM" can be read as well, not just written to! I have previously (nearly two decades back) designed sophisticated circuits for display / pixel calibration using this. To be clear, the purpose was not to use a display panel as memory, and nor was I able to use such methods for display-integrated touch-sensing*. My core purpose was pixel characterization, global auto-configuration of the controller electronics based on measurements of electrical-to-optical transfer curves, panel uniformity calibration, dead pixel detection, etc. In one of the projects, I was writing specific data to the display panel, but doing that and erasing it so fast that (even expert) human eyes could not see. :-)

* There likely have been advancements for this since then.

Thanks. It's always interesting what the actual issues and engineering look like.