[flagged]

Good things there are entire fields of medical experts working to understand the exact mechanisms and harm and we're not leaving it up to you.

Not to mention how often we keep catching these companies with explicit policies to make people never want to leave the app.

> Good things there are entire fields of medical experts working to understand the exact mechanisms and harm and we're not leaving it up to you.

No, that doesn't work. Harm is a normative concept, not an empirical one, so there's no role for "expertise" to play in defining it. Medical experts can describe mechanisms of causality, and their associated effects, but deciding whether those effects constitute harm is something that actually is up to each individual to decide, since it is an inherently subjective evaluation.

> Not to mention how often we keep catching these companies with explicit policies to make people never want to leave the app.

Yes, and attesting one thing while doing another is certainly something they can be held accountable for -- perhaps even legally, in some cases. But this attempt at treating social media as equivalent to physically addictive chemicals is pure equivocation, and making claims like this actually undercuts the credibility of otherwise valid critiques of social media.

At the end of the day, this is a cultural issue, not a medical one, and needs to be solved via cultural norms, not via political intervention based on contrived pretenses.

Just to make sure I wasn't misunderstanding you, I double checked the meaning of "normative." This is the first result from google:

"establishing, relating to, or deriving from a standard or norm, especially of behavior."

And other sources have something similar. I'm interpreting your comment as saying "(psychological) harm is subjective, and because it can not be measured empirically, it's not possible to have expertise on this topic."

Fortunately, there are real world consequences that can be measured. If I take an action that makes many people say "ow!" and we acknowledge that expression as an indicator of pain, even though I can't measure the exact level of pain each person is experiencing, I can measure how many people are saying "ow!" I can measure the relationship between the intensity of my action, and the number of people that respond negatively. There's plenty of room for empiricism here, and a whole field of mathematics (statistics) that supports handling "normative" experiences. They even have a distribution for it!

The foundation of law is not scientific exactness or scientific empiricism. It is the mechanism by which a state establishes norms. A law against murder does not stop murder, but it does tell you that society does not appreciate it.

They are saying that judgements of what qualifies as harm is something like a judgement of what is good, or what is right or wrong. That’s not the same thing as evaluating whether something causes pain. You can measure whether something caused pain, sure. (Well, the sort of limitations you mentioned in measuring pain exist, but as you said, they are not a major issue.)

“Harm” isn’t the same thing as “pain”.

I would say that when I bite my finger to make a point, I experience pain, but this doesn’t cause me any suffering nor any harm. If something broke my arm, I claim that this is harm to me. While this (“if my arm were broken, that would be harm to me”) might seem like an obvious statement, and I do claim that it is a fact, not just an opinion, I think I agree that it is a normative claim. It is a claim about what counts as good or bad for me.

I don’t think normative claims (such as “It is immoral to murder someone.”) are empirical claims? (Though I do claim that they at least often have truth values.)

According to Wikipedia

> Addiction is ... a persistent and intense urge to use a drug or engage in a behavior that produces an immediate psychological reward, despite substantial harm and other negative consequences

Immediate psychological reward = dopamine hits from likes and shares

Harm and other negative consequences = anxiety, depression, low self-esteem, FOMO, less connection with friends and family, etc...

Food is not as easy to make addictive because the psychological reward diminishes as you get full. The exception to this is people with an eating disorder, who use eating as a way to cope with or avoid difficult feelings.

High sugar food is addictive as you don't feel full fast enough consuming empty calories.

And yet somewhere around that 6th donut it will hit and you will stop.

These companies all hired psychologists to help design systems that maximize dopamine release and introduce loops that drive compulsive behavior.

Besides, they aren’t making great products and haven’t for some time. Is anyone happy with Facebook as a product? Does anyone who used Instagram before it became the a shittier TikTok / ultimate ad medium think it’s a better product today?

>These companies all hired psychologists to help design systems that maximize dopamine release and introduce loops that drive compulsive behavior.

This seems like the important bit: these systems weren't designed just for enjoyment. They hired experts in habit formation.

I talked to a friend recently about this and she described it as feeling hollow. When she stayed up all night playing a game she really liked, she enjoyed herself and might have had regrets about giving up some sleep, but didn't necessarily regret the time spent. She found is nourishing in some way. Similarly to feeling compelled to keep reading a great book, or even eat an extra bit of something particularly great dessert.

But at the same time, she would describe staying up until 3-4am regularly scrolling TikTok and would just feel awful the next day. She didn't want to be up doing it, it wasn't actually really fun or enjoyable, but she just...did it anyway.

I'll also note that there are games that are designed for maximum addictiveness that probably also leave you feeling "hollow" in the way that TikTok does, too, so this isn't necessarily to say that games are universally different. But it's clear that there's a psychological mechanism that some companies use in their design that is intended to hijack, rather than just provide "fun" or entertainment.

I don't know what we do about that, or how/if it should be regulated in some way, but it's pretty clear that there is a real difference.

There's people with unhealthy relationships with both food and video games and I'm comfortable saying they suffer from addiction.

So then do you punish the chefs for making their food too appealing?

If the monopolist chef is deliberately adding addictive ingredients that causes health problems, I think, yes, they're the ones to punish or address the problem with.

Facebook does not have a monopoly on social media. (He says, writing on a competing social media site.)

> addictive ingredients that causes health problems

Like sugar? Are we going to make candy illegal now? Through the court system, retroactively, with no legislative mandate?

The law takes intent into consideration, candy makers are not intending to make someone addicted to their product. This lawsuit is showing the intent behind certain user experience features was to addict users, not just make it a sweet and nice place to be.

We may requires, high sugar food to be labeled like cigarettes, maximum portion size available (largest drink can be 500ml), put more tax on it, advertise against it, ban in schools, ban advertisements in children program/movies.

Yes

Well, think of it this way. You could make a meal out of healthy, fresh, whole foods cooked expertly. Or you could give someone a bag of Doritos. Nobody on "My 600lb Life" got there because they were eating great food. They were eating a lot of bad food that doesn't fire satiety signals in their head.

Addictive and Good are not exactly the same thing -- something can be objectively good and not addictive, and vice versa.

Food? Some products sold as food are most certainly addictive.

Video games? As just one example, Candy Crush is a vacuous waste of anyone's time and money, with plenty of tales of addiction.

Books? People used to think novels were addictive and bad news: https://archive.is/WDDCH

this feels like a false equivalence and slippery slope fallacy.

Clearly things like cigarettes and hard drugs are bad and need very heavy regulations if not outright banned. There are lots of gray areas, for sure, but that doesn't mean we shouldn't take things on a case-by-case basis and impose reasonable restrictions on things that produce measurable harm.

Whether or not social media does produce that measurable harm is not my area of expertise, but that doesn't mean we can't study it and figure it out.

> this feels like a false equivalence and slippery slope fallacy.

The slippery slope fallacy is purely a logical fallacy, meaning that it's fallacious to argue that any movement in one direction logically entails further movements in the same direction. Arguing that a slippery slope empirically exists -- i.e. that observable forces in the world are affecting things such that movement in one direction does manifestly make further movement in that direction more likely -- is absolutely not an instance of the slippery slope fallacy.

A concrete instance of the metaphor itself makes this clear: if you grease up an inclined plane, then an object dropped at the top of it will slide to the bottom. Similarly, if you put in place legal precedents and establish the enforcement apparatus for a novel state intervention then you are making further interventions in that direction more likely. This is especially true in a political climate where factional interest that actually are pushing for more extreme forms of intervention manifestly are operating. Political slippery slopes are a very observable phenomenon, and it is not a fallacy to point them out.

> Whether or not social media does produce that measurable harm is not my area of expertise, but that doesn't mean we can't study it and figure it out.

It's true that the fact that it isn't your area of expertise doesn't mean we can't study it and figure it out.

Rather the thing that does mean that we can't study it and figure it out is that what constitute "harm" is a normative question, not an empirical one, and the extent to which there is widespread consensus on that question is a bounded one -- the more distant we get from evaluating physical, quantifiable impacts, and the more we progress into the intangible and subjective, the less agreement there is.

And where there is agreement in modern American society, it tends in the opposite direction of what you're implying here: apart from very narrow categories, most people would not consider mere exposure to information or non-physical social interactions to be things that can inflict harm, at least not to a level sufficient to justify preemptive intervention.

okay it's not a slippery slope, but it's something similar (that's why I said "feels like"). He's trying to establish a continuum of things that have a variety of addictive properties in an attempt to discredit the whole idea of addiction ("Don't try to make your video game fun, or some people may become addicted")..

> apart from very narrow categories, most people would not consider mere exposure to information or non-physical social interactions to be things that can inflict harm

That's an extremely disingenuous interpretation of social media. Huge straw man. We're talking about infinite-scrolling A/B tested apps that are engineered to keep eyeballs on the screen at the first and foremost priority for the primary benefit of the company, not the user.

As far as I can tell, even in US, the most litigious nation in the world, you can't SUCCESSFULLY sue e.g. a cigarette maker or alcohol maker for making you addicted.

(I emphasize successfully because of course you can sue anyone for anything. The question is what lawsuits are winnable based on empirical data of what lawsuits were won).

If you could, that would be the end of those businesses. The addiction is beyond dispute and if every alcoholic could win a lawsuits against a winemaker, there would be no winemakers left.

In that context it seems patently absurd that you could sue Facebook for making you addicted.

It would be absurd to create a law that makes it possible without first making such laws for alcohol and cigarettes.

It's also patently absurd that we (where "we" here is leftist politicians) are allowing open drug dealing in populated areas of San Francisco and yet this is what we discuss today and not politician's systemic failure to fix easily fixable problems for which we already have laws making them illegal.

Those companies are required to publicise the addictive nature of their products, and required to advertise services to aid those addicted.

Facebook consistently argues they are not a source of harm, and do none of that.

If the consumer isn't proactively being informed, then no, litigation isn't patently absurd.

"Informed consent" is what you're missing, here.

Since we're being condescending here: what you're missing is absence of laws making a given activity illegal.

As far as I know there's no law that you could use to claim that Facebook did something illegal based on some notion of making addictive products.

Just like there are no laws you could use to claim a winemaker did something illegal based on some notion of making addictive products.

And I think it would be absurd to make what Facebook does illegal before we make what winemaker does illegal.

And we tried with winemakers. Educate yourself on dark times of Prohibition. (you opened the condescension doors).

> Those companies are required to publicise the addictive nature of their products, and required to advertise services to aid those addicted

I've never seen such advertising so I suspect you pulled that factoid out of your ass. Easy for you to correct me: laws have numbers, cite one.

If there is such law for say, alcohol, I wouldn't be opposed to such requirements for Facebook.

I mean, it obviously would end up as ineffective annoyance that doesn't deter or fix anything, like cookie banners, but have at it.

So yeah, it's still patently absurd to sue Facebook claiming addiction.

[deleted]

> okay it's not a slippery slope, but it's something similar (that's why I said "feels like"). He's trying to establish a continuum of things that have a variety of addictive properties in an attempt to discredit the whole idea of addiction ("Don't try to make your video game fun, or some people may become addicted")..

But he actually is correct. Use the same term to describe the effects of ingesting biologically active chemicals and the effects of emotionally engaging activity -- which in this case mostly consists of exposure to information -- absolutely is disingenuous equivocation. People in this very thread are comparing Instagram with ingestion of alcohol or tobacco products, and that absolutely is a prevarication.

It's not unreasonable to observe the course of these debates, and suspect that the people invoking the language of addiction are doing so as a pretext for treating what is actually a cultural issue instead as a medical one, so as to falsely appeal to empirical certainty to answer questions that actually demand normative debate.

Oddly the countries that don’t do this have far better outcomes.

Imagine being allowed to have a beer outside, or after 2 am, oh the humanity. Surely such a society would devolve immediately into chaos.

What if the government wasn’t meant to be a strange parent that let you kill your kids but felt having a beer outside was too much freedom. It might just lead to being the happiest country on earth.

The person who said smoking and hard drugs, and you said a beer outside after 2am. Those aren't the same thing!

> Oddly the countries that don’t do this have far better outcomes

Go on

For example, smoking tobacco in Japan… wait a minute

> Imagine being allowed to have a beer outside, or after 2 am, oh the humanity.

Where do you live that this is not possible?

(I know you’re speaking loosely, I.e. you mean “where I live bars have to stop serving alcohol at 2 Am” but it’s so loose that there’s 0 argument made here, figured I’d touch on another aspect leading to that, other replies cover the others. Ex. The 2 AM law isn’t about you it’s about neighborhoods with bars)

Illinois sells liquor in grocery stores but not after 2am. Or maybe it was a local ordinance. The town next to me was 1am then you couldn’t buy liquor at the 24 hour grocer. So not just bars.

It’s illegal to drink in public in Washington state [1]. I believe this is the case in most places in the United States. Las Vegas is a notable exception.

[1]: https://app.leg.wa.gov/RCW/default.aspx?cite=66.44.100

Can't tell if you're being earnest or pedantic (if earnest, I grew up in a poorer neighborhood than HN so maybe I'm just more familiar with the solution. The Wire has a scene that'll explain it better than I: https://www.youtube.com/watch?v=GV9MamysCfQ)

[deleted]

Diluted only if one doesn’t know the definition of addiction

But the intent is to make as much as money as possible with zero care for the users well being.

I worked at Tinder for example and you would think that company in an ethical world would be thinking about how to make dating better, how to make people more matches spending less time on the app. Nope, we literally had projects called "Whale" and the focus was selling on absolutely useful and even harmful features that generated money

I am addicted to Hacker News. Who can I sue?

So I think two things:

1. It's ok to want certain outcomes as a society. Like maybe this is a little conservative or whatever, but we can't just like stand by and be like, well everyone's dumb, no one's having sex, people are dying, healthcare costs are spiking, there goes our economy. Like I wish we would legalize smoking again, but I understand why we don't.

2. I think one could make an argument that over-optimization is immoral. This Paula Deen video really made me sort of understand the excess that leads to the obesity epidemic. She takes what used to be a desert, wraps it in like three other deserts, fries it and then that's now one desert with twice the calories:

https://www.youtube.com/watch?v=HYbpWcw6MfA

But like, companies are trying to architect food to fit more fat and sugar in. Instagram doesn't go to people and ask them what they want, they study behavioral psychology to get people to use their products more. At some point, letting giant multinational corporations do whatever they want to hack people's brains is a kind of nihilism and absence of free choice that you're trying to avoid.

Monopolies are bad. Overoptimization is bad. It should be ok for us as a culture to reject micro-transactions. It's ok for us to have a shared morality. even if that means Epic games makes a little less money on Fortnight.

I think one measure should be. How much do people wish they did a thing less.

https://fortune.com/well/article/nearly-half-of-gen-zers-wis...

I used to watch like 6 hours of TV a day. Loved every minute of it. Same thing with video games. Same thing with my favorite restaurant, don't feel the same way about smoking or like the M&Ms I buy in the checkout aisle of the grocery store.

Indeed. As a wise man once said:

"Who is to say what's right these days, what with all our modern ideas and products?"

I can't speak for others' definition of addiction but Facebook has been pretty bad about artificially inflating users' activities. Outright fake notifications, even spamming people's 2FA phone numbers