It works, it may just degenerate into a worst case scenario, and this particular scenario is pretty common in minecraft.
I think this is particular to auto-partitioning BSPs where the splitting planes are aligned with scene geometry.
It works, it may just degenerate into a worst case scenario, and this particular scenario is pretty common in minecraft.
I think this is particular to auto-partitioning BSPs where the splitting planes are aligned with scene geometry.
For rendering voxel data like in a minecraft world I’d think an octree would be the go-to data structure.