This looks interesting! Thanks for sharing it, wonder if anyone else has related content.
- Stencil Routed A-buffer [1]
- Multi-Fragment Effects on the GPU using the k-Buffer [2]
- Production Volume Rendering [3]
- Translucent Shadow Maps [4]
[1] https://developer.download.nvidia.com/presentations/2007/sig...
[2] https://www.sci.utah.edu/~stevec/papers/kbuffer.pdf
[3] https://graphics.pixar.com/library/ProductionVolumeRendering...
[4] https://www.scribd.com/document/657069029/Translucent-Shadow...
Emil Persson's GPU BSP traversal demo (2017) https://www.humus.name/index.php?page=3D&ID=92
- Stencil Routed A-buffer [1]
- Multi-Fragment Effects on the GPU using the k-Buffer [2]
- Production Volume Rendering [3]
- Translucent Shadow Maps [4]
[1] https://developer.download.nvidia.com/presentations/2007/sig...
[2] https://www.sci.utah.edu/~stevec/papers/kbuffer.pdf
[3] https://graphics.pixar.com/library/ProductionVolumeRendering...
[4] https://www.scribd.com/document/657069029/Translucent-Shadow...
Emil Persson's GPU BSP traversal demo (2017) https://www.humus.name/index.php?page=3D&ID=92