- Stencil Routed A-buffer [1]
- Multi-Fragment Effects on the GPU using the k-Buffer [2]
- Production Volume Rendering [3]
- Translucent Shadow Maps [4]
[1] https://developer.download.nvidia.com/presentations/2007/sig...
[2] https://www.sci.utah.edu/~stevec/papers/kbuffer.pdf
[3] https://graphics.pixar.com/library/ProductionVolumeRendering...
[4] https://www.scribd.com/document/657069029/Translucent-Shadow...