> People crack the console-exclusive versions of a game and then play them on a PC.

Can you provide an example of a current Xbox One or PS5 exclusive that is available on PC? Why isn't Death Stranding 2, Ghost of Yotei, or Halo 5 available on PC?

> Pirates are humans and humans are lazy so when it's easier to get the same game for free and run it on their PC they do that.

So should we make it easier or harder to get games for free?

> The home users are already sick of dark patterns and ads in the start menu and are starting to notice that Steam runs on Linux.

And game studios/publishers will start to demand trusted computing for Steam on Linux. There's a reason why the majority of the top 10 games on Steam by player-base are not playable on Linux.

It's the same reason there's a Netflix app for Chrome OS, but not some random Linux distro. And why the Netflix app doesn't work in an Android Emulator.

> Can you provide an example of a current Xbox One or PS5 exclusive that is available on PC?

https://x.com/XWineOne/status/1884670205701374063

People make translation layers for the console APIs and then you can play whatever game as long as they've implemented the APIs it uses. It's certainly not because they can't get a copy of the game out of the console.

And then how long it takes depends on demand. If you needed to implement this to run half of all games, it happens fast. If it's for an unpopular console with few exclusives, it still happens, but takes longer.

> So should we make it easier or harder to get games for free?

The real question is, should you willingly enable the likes of Microsoft to insert themselves between you and your customers? Requiring one pirate to do a little extra work isn't worth losing 30% of your income.

> And game studios/publishers will start to demand trusted computing for Steam on Linux.

Which would be useless the same as it is on Windows.

> It's the same reason there's a Netflix app for Chrome OS, but not some random Linux distro. And why the Netflix app doesn't work in an Android Emulator.

Netflix works fine on Linux. It runs in a browser and uses some DRM nonsense that doesn't work any better than it does anywhere else but satisfies Netflix's contractual requirements to use some DRM nonsense. It would also work fine if they would stop requesting that because finding someone to supply you with snake oil when you demand it doesn't mean that snake oil actually works.

> https://x.com/XWineOne/status/1884670205701374063

> People make translation layers for the console APIs and then you can play whatever game as long as they've implemented the APIs it uses. It's certainly not because they can't get a copy of the game out of the console.

That's not a current Xbox One or PS5 exclusive. Peggle 2 is an Xbox 360 game. The game data on Xbox 360 discs can only be read from the Xbox 360 DVD drive. Xbox 360 was jailbroken so that the games can be extracted and downloaded from the discs. They can then be played for free on modified Xbox 360s or emulators.

Xbox One has yet to be jailbroken. PS4 and PS5 depend on the firmware version.

Every game shown by XWine1 has been a game that was on the 360 or also already available for PC.

> And then how long it takes depends on demand.

I'm sure some of the top selling exclusives on PlayStation and Xbox have had high demand to be played on PC.

> Which would be useless the same as it is on Windows.

It's only useless on Windows because Windows hasn't fully committed to trusted computing yet. The end goal is NGSCB (https://en.wikipedia.org/wiki/Next-Generation_Secure_Computi...).

> Netflix works fine on Linux. It runs in a browser and uses some DRM nonsense that doesn't work any better than it does anywhere else but satisfies Netflix's contractual requirements to use some DRM nonsense.

It works as intended. Free Linux can only decode Widevine L3, so you are limited to a lower quality stream. Chrome OS supports L1.

On Windows, Netflix uses PlayReady, and on Apple OSes it uses FairPlay.

> That's not a current Xbox One or PS5 exclusive. Peggle 2 is an Xbox 360 game.

It's a game that was originally released for Xbox One and is still a console exclusive.

> The game data on Xbox 360 discs can only be read from the Xbox 360 DVD drive. Xbox 360 was jailbroken so that the games can be extracted and downloaded from the discs.

They can only be read from a drive with the right firmware to read them. It doesn't have to be done on the official console and it works for the newer Xbox consoles too:

http://wiki.redump.org/index.php?title=Disc_Dumping_Guide_(M...

> Every game shown by XWine1 has been a game that was on the 360 or also already available for PC.

This is because the number exclusive games is so small.

> I'm sure some of the top selling exclusives on PlayStation and Xbox have had high demand to be played on PC.

It's about aggregate demand. Someone has to implement that console's APIs on a PC, at which point it can play all the games, or if they implement part of the API then all the games that use that subset of the API. This happens quickly if there are thousands of exclusive games that everybody wants and not quickly if there are tens of exclusive games and people only really want like two of them.

> It's only useless on Windows because Windows hasn't fully committed to trusted computing yet.

It's still useless because "trusted computing" doesn't actually work. Any vulnerability in any part of the system can be used to extract everything, and new vulnerabilities are discovered on a regular basis. Several of the vulnerabilities have allowed extracting the keys from the TPM in popular hardware, so pirates can already get as many hardware keys as they want from any of those devices and patching them after the fact doesn't deprive them of any of the keys they've already extracted. And the vulnerable devices are essentially all of them, so if you tried to block every model that could have had its keys extracted your actual customers won't be able to view your content.

> It works as intended. Free Linux can only decode Widevine L3, so you are limited to a lower quality stream. Chrome OS supports L1.

And the pirates have both the L3 and L1 streams. If that's working as intended then it's useless, isn't it?

Unless its actual purpose is to lock people into platforms from megacorps so the megacorps can extract a thick percentage from the actual content creators by monopolizing the distribution path.