> https://x.com/XWineOne/status/1884670205701374063
> People make translation layers for the console APIs and then you can play whatever game as long as they've implemented the APIs it uses. It's certainly not because they can't get a copy of the game out of the console.
That's not a current Xbox One or PS5 exclusive. Peggle 2 is an Xbox 360 game. The game data on Xbox 360 discs can only be read from the Xbox 360 DVD drive. Xbox 360 was jailbroken so that the games can be extracted and downloaded from the discs. They can then be played for free on modified Xbox 360s or emulators.
Xbox One has yet to be jailbroken. PS4 and PS5 depend on the firmware version.
Every game shown by XWine1 has been a game that was on the 360 or also already available for PC.
> And then how long it takes depends on demand.
I'm sure some of the top selling exclusives on PlayStation and Xbox have had high demand to be played on PC.
> Which would be useless the same as it is on Windows.
It's only useless on Windows because Windows hasn't fully committed to trusted computing yet. The end goal is NGSCB (https://en.wikipedia.org/wiki/Next-Generation_Secure_Computi...).
> Netflix works fine on Linux. It runs in a browser and uses some DRM nonsense that doesn't work any better than it does anywhere else but satisfies Netflix's contractual requirements to use some DRM nonsense.
It works as intended. Free Linux can only decode Widevine L3, so you are limited to a lower quality stream. Chrome OS supports L1.
On Windows, Netflix uses PlayReady, and on Apple OSes it uses FairPlay.
> That's not a current Xbox One or PS5 exclusive. Peggle 2 is an Xbox 360 game.
It's a game that was originally released for Xbox One and is still a console exclusive.
> The game data on Xbox 360 discs can only be read from the Xbox 360 DVD drive. Xbox 360 was jailbroken so that the games can be extracted and downloaded from the discs.
They can only be read from a drive with the right firmware to read them. It doesn't have to be done on the official console and it works for the newer Xbox consoles too:
http://wiki.redump.org/index.php?title=Disc_Dumping_Guide_(M...
> Every game shown by XWine1 has been a game that was on the 360 or also already available for PC.
This is because the number exclusive games is so small.
> I'm sure some of the top selling exclusives on PlayStation and Xbox have had high demand to be played on PC.
It's about aggregate demand. Someone has to implement that console's APIs on a PC, at which point it can play all the games, or if they implement part of the API then all the games that use that subset of the API. This happens quickly if there are thousands of exclusive games that everybody wants and not quickly if there are tens of exclusive games and people only really want like two of them.
> It's only useless on Windows because Windows hasn't fully committed to trusted computing yet.
It's still useless because "trusted computing" doesn't actually work. Any vulnerability in any part of the system can be used to extract everything, and new vulnerabilities are discovered on a regular basis. Several of the vulnerabilities have allowed extracting the keys from the TPM in popular hardware, so pirates can already get as many hardware keys as they want from any of those devices and patching them after the fact doesn't deprive them of any of the keys they've already extracted. And the vulnerable devices are essentially all of them, so if you tried to block every model that could have had its keys extracted your actual customers won't be able to view your content.
> It works as intended. Free Linux can only decode Widevine L3, so you are limited to a lower quality stream. Chrome OS supports L1.
And the pirates have both the L3 and L1 streams. If that's working as intended then it's useless, isn't it?
Unless its actual purpose is to lock people into platforms from megacorps so the megacorps can extract a thick percentage from the actual content creators by monopolizing the distribution path.