And Steam implements its own DRM and takes 30% from game publishers. Also, they don't stop game developers from providing their own DRM which require root-of-trust, like CoD or BF6 which require Secure Boot.
And Steam implements its own DRM and takes 30% from game publishers. Also, they don't stop game developers from providing their own DRM which require root-of-trust, like CoD or BF6 which require Secure Boot.
> And Steam implements its own DRM
Which is entirely optional. In fact there are plenty of games on there without DRM at all.
> and takes 30% from game publishers.
They could always use other stores. And they do, however their customers use Steam because it is so much easier than other stores, and big picture mode is so much easier than piracy.
Those are mostly to prevent cheating (which is pretty bad for an online game) rather than piracy.
Which is the same as root-of-trust attestation.
Which is better:
- Having applications provide kernel-level software to provide attestation.
- Or having the OS provide root-of-trust attestation, but also requiring signed binaries, and preventing global root privilege escalation.
The third option would be neither, but players want some sort of anti-cheat.
What about Ubisoft with ubisoft connect
Ubisoft Connect is separate from the DRM on their games as I understand it, it's a game launcher, achievements tracker, friends system, advertising method, etc.
How is that steam's fault?