Those are mostly to prevent cheating (which is pretty bad for an online game) rather than piracy.
Which is the same as root-of-trust attestation.
Which is better:
- Having applications provide kernel-level software to provide attestation.
- Or having the OS provide root-of-trust attestation, but also requiring signed binaries, and preventing global root privilege escalation.
The third option would be neither, but players want some sort of anti-cheat.
What about Ubisoft with ubisoft connect
Ubisoft Connect is separate from the DRM on their games as I understand it, it's a game launcher, achievements tracker, friends system, advertising method, etc.
How is that steam's fault?
Which is the same as root-of-trust attestation.
Which is better:
- Having applications provide kernel-level software to provide attestation.
- Or having the OS provide root-of-trust attestation, but also requiring signed binaries, and preventing global root privilege escalation.
The third option would be neither, but players want some sort of anti-cheat.
What about Ubisoft with ubisoft connect
Ubisoft Connect is separate from the DRM on their games as I understand it, it's a game launcher, achievements tracker, friends system, advertising method, etc.
How is that steam's fault?