Heh, that was my first thought too and it doesn't look like it's related.? The nvidia dudes could have done some minimal amount of googling to pick a name that causes less confusion.
No, but the choice of name exudes a certain arrogance that aligns with the authors of MuJoCo. It's a very capable and robust engine, but the authors have been very condescending of other technologies and confusing the terms gaming with game.
It certainly won't replace PhysX as they are designed for comparatively small scale simulations, however with instancing. For instance, MuJoCo doesn't have real broadphase that scales with large environments, but sticks with the old tried-and-true SAP. Neither does it have separate friction coefficients for slip, tying it into robotics, except maybe for the VDB solver.
Heh, that was my first thought too and it doesn't look like it's related.? The nvidia dudes could have done some minimal amount of googling to pick a name that causes less confusion.
No, but the choice of name exudes a certain arrogance that aligns with the authors of MuJoCo. It's a very capable and robust engine, but the authors have been very condescending of other technologies and confusing the terms gaming with game. It certainly won't replace PhysX as they are designed for comparatively small scale simulations, however with instancing. For instance, MuJoCo doesn't have real broadphase that scales with large environments, but sticks with the old tried-and-true SAP. Neither does it have separate friction coefficients for slip, tying it into robotics, except maybe for the VDB solver.
No
> Newton extends and generalizes Warp's (deprecated) warp.sim module, and integrates MuJoCo Warp as its primary backend.
It’s MuJoco GPU Edition. Nothing new or improved.
Well, MuJoCo initially used JAX for GPU (MJX) and MuJoCo Warp replaces MJX with better performance.
My first thoughts as well, it's a well established engine.
Yeah, this is going to be confusing for sure