Highly disagree.
Fuseki (opening) doesn't matter much for most players. AI confirmed that a wide variety of openings, even weird ones far removed from the usual credo, work very well. At worst you may lose a couple points in doing so, but unless you play at a high level that's negligible and will never be the reason you lost.
Joseki (corner sequences) is also not that important, and certainly not something any beginner should spend time on. In fact, a common Go proverb is to "learn Joseki and lose two stones" (get weaker). We often see beginners learning Joseki, getting confused when their opponent doesn't follow the sequence they have in mind and ultimately blundering their corner. Or they ask "how to punish that?", without realizing that many moves are good even if they are not Joseki, and there's nothing to punish.
These tutorials don't even teach horse-move, 1-point jump or similar movements though.
With so much emphasis on cut and strong play, anyone completing this set of tutorials is going to be an absurdly strong tactician and then lose 20 points as the opponent horse-moves around the board.
Surely you've played the beginner who favors tactics and capture at the expense of easily captured territory? Given this set of tutorials, do you think any beginner will understand sente, gote and tenuki? And even if a beginner somehow understood it, what basis of play will they have? There's literally no tutorial or discussion on walls, influence, 2-point jump, 1-point jump, strong vs fast play (etc. etc.)
Sorry if I'm missing something but are you responding to the right comment? Your answer doesn't seem related to what I said.
I'm also not sure how that relates to your earlier point about "Joseki", which I was disputing (like many others).
This is a discussion about the linked tutorials, is it not?
Look at the tutorials. Do you not see the lack of strategic discussion? Its evident from the outline.
There's no strategy here. There's no Joseki theory. There's no movement tutorial. There's no middle game, direction of play or other such tutorial.
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Like read the tutorials I'm trying to describe. They're full of sound tactical advice but any beginner who only uses this set of tutorials will have difficulty on the strategic aspects of their game. I think Joseki theory would help them very much (as well as many other kinds of tutorials or discussion).
There's nothing wrong with one online tutorial to focus on tactics. But its also important that any reader (especially the beginners who come into this discussion) realize what they're missing. Joseki is perhaps the most obvious missing element from this set of tutorials.
IE: Every beginner coming in here won't know what to do for their first move of a real game even if they complete this set of tactical tutorials.
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What's your idea of the readers coming into here? My mental model is that this is Hacker News, and that very, very casual beginners on the order of ~30kyu are going to start reading these tutorials and maybe start playing Go.
I think my advice from the first post is helpful to them. If you complete this set of tutorials, definitely study something like Joseki (or other ignored topics).
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Go isn't a game like chess. In Go, 80% of your pieces will often survive into the endgame. You don't need "strong" tactics because in the vast majority of cases, you can survive. The difference between "strong" tactics vs "weak" tactics is only a few stones or points of territory.
In contrast, the difference between playing in the correct direction of play and not is easily worth 20+ point moves, as you capture large swaths of territory. Maybe you as a ~single-digit-kyu or low-dan player have forgotten these kinds of mistakes. But I assure you that double-digit kyu / beginners will make these mistakes all the time.