This is a discussion about the linked tutorials, is it not?

Look at the tutorials. Do you not see the lack of strategic discussion? Its evident from the outline.

There's no strategy here. There's no Joseki theory. There's no movement tutorial. There's no middle game, direction of play or other such tutorial.

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Like read the tutorials I'm trying to describe. They're full of sound tactical advice but any beginner who only uses this set of tutorials will have difficulty on the strategic aspects of their game. I think Joseki theory would help them very much (as well as many other kinds of tutorials or discussion).

There's nothing wrong with one online tutorial to focus on tactics. But its also important that any reader (especially the beginners who come into this discussion) realize what they're missing. Joseki is perhaps the most obvious missing element from this set of tutorials.

IE: Every beginner coming in here won't know what to do for their first move of a real game even if they complete this set of tactical tutorials.

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What's your idea of the readers coming into here? My mental model is that this is Hacker News, and that very, very casual beginners on the order of ~30kyu are going to start reading these tutorials and maybe start playing Go.

I think my advice from the first post is helpful to them. If you complete this set of tutorials, definitely study something like Joseki (or other ignored topics).

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Go isn't a game like chess. In Go, 80% of your pieces will often survive into the endgame. You don't need "strong" tactics because in the vast majority of cases, you can survive. The difference between "strong" tactics vs "weak" tactics is only a few stones or points of territory.

In contrast, the difference between playing in the correct direction of play and not is easily worth 20+ point moves, as you capture large swaths of territory. Maybe you as a ~single-digit-kyu or low-dan player have forgotten these kinds of mistakes. But I assure you that double-digit kyu / beginners will make these mistakes all the time.