Graphics programming, I have done some basic stuff but moving into 3d and actually make stuff that looks good and using like vulkan is a goal that I never get around to.
Also writing my own dbms, but this one I have at least seriously started reading up on and play around with.
For graphics, I was eager to play with rust and the pixels crate was recommended to me - which has been great! It abstracts away a lot but doesn’t get in the way when you want to dive in deeper. But it’s also all in Rust, so that’s one caveat.
Is it like sdl2/3 and sfml or raylib?
I suppose you could relate it to those in some ways, but it’s very small (in scope and size). https://crates.io/crates/pixels