For graphics, I was eager to play with rust and the pixels crate was recommended to me - which has been great! It abstracts away a lot but doesn’t get in the way when you want to dive in deeper. But it’s also all in Rust, so that’s one caveat.

Is it like sdl2/3 and sfml or raylib?

I suppose you could relate it to those in some ways, but it’s very small (in scope and size). https://crates.io/crates/pixels