> given a constrained pixel-art granularity budget.
That is the key point. If your app has such a constraint, then copying their techniques might make sense. But if it doesn't, you would be pulling in a solution to a problem you do not have.
> given a constrained pixel-art granularity budget.
That is the key point. If your app has such a constraint, then copying their techniques might make sense. But if it doesn't, you would be pulling in a solution to a problem you do not have.
The UI in a game like Minecraft doesn't have to be overly pixelated just because the game is, Vintage Story has a much denser complex UI although it's still pixel-esque it's not constrained by the aesthetic of the game and yet feels wholly part of it.