Does anyone know why triangle splatting never took off? I would think it would be much more suited to GPU rendering.
https://trianglesplatting.github.io/
It still might, at least in some niches? The paper is not that old.
It's more than year old, that's pretty old in this fast moving space. I guess it's possible it will get more popular, but I haven't seen it get any traction at all, gaussian splats however are getting more and more development and adoption.
https://arxiv.org/abs/2505.19175
[dead]
It still might, at least in some niches? The paper is not that old.
It's more than year old, that's pretty old in this fast moving space. I guess it's possible it will get more popular, but I haven't seen it get any traction at all, gaussian splats however are getting more and more development and adoption.
https://arxiv.org/abs/2505.19175
[dead]