> Some apps eschew it, like browsers, but not because they are “mobile first”, but because they are trying to maximize screen space.
I don't think this is true. If anything, we see more oversized buttons and empty space nowadays. It's as if developers forgot that PC users have keyboards and mice. Remember, display resolutions and monitors were a lot smaller back then, and making space count was arguably more important 20 years ago than it is today.
Smaller screen also means your menu bar has to be larger relative to the total screen size to be readable though. Assuming something like the standard going from 15" or 17" CRT to 24" LCD
Two things can both be true. An app can create more space around controls and get rid of the menu bar to save space.
The space also really has nothing to do with “mobile first”. It’s for touch screens (and also modern aesthetic that avoids crowded controls).
To be clear, I am not saying that all apps are optimizing for saving screen space. I was specifically talking about browsers, which are broadly optimized to give as much area as possible to the content.
You’re getting closer… “crowded” and “cluttered” are the most taboo words in the “UX” charlatans’ holy book. It’s so scary to them that they’ll sacrifice anything to avoid even a possible accusation of “crowdedness.”
It was a mildly useful point of view when they were designing things meant to be the first computer program someone might ever use. Like Microsoft Bob or Apple “At Ease.” But it’s idiotic to have things following that dogma as the only interface to tools that people need to use daily and will become expert users of.
To think some of us nerds complained about the Luna theme of XP as too “Fisher Price.” Fisher Price products look like industrial control panels compared to today’s contemporary operating systems and apps.