Agreed! I used it to build the maps for my 13kb Quake demake[1]. Compared to q3radiant that I used back in the day, Trenchbroom is just so much more pleasant to work with. In hindsight it seems totally obvious that _this_ is the way a map editor should work.

[1] https://phoboslab.org/log/2021/09/q1k3-making-of