I would have expected the filters to run as a shader on the GPU which would make them much more efficient. I remember implementing two-pass gaussian blur in GLSL almost 20 years ago.
I would have expected the filters to run as a shader on the GPU which would make them much more efficient. I remember implementing two-pass gaussian blur in GLSL almost 20 years ago.
Yep if you want it done quickly, the GPU is the way to go. Especially once you get to 4K resolution and beyond.
See here:
https://aras-p.info/blog/2026/10/01/Fast-blur-with-animated-...