This was shocking to me as a gamer who loved Windows and had to use Mac. Rosetta helped for a while. Nowadays it feels like an intentional treadmill to purge any dev not willing to keep up.
This was shocking to me as a gamer who loved Windows and had to use Mac. Rosetta helped for a while. Nowadays it feels like an intentional treadmill to purge any dev not willing to keep up.
Oh yeah, Mac and games don't mix for other reasons besides that too. Like Apple wants devs to use Metal, and devs don't want to use Metal. I occasionally play whatever few games happen to run on my Mac, and that's enough.
Yeah, it makes no sense. The standard is OpenGL, Vulkan, but Apple ditches it just to be different or something. At least some big game engines support it, e.g. OGRE, so if you do want cross-platform dev, it's possible.