Both (and memory) are a problem. Build sizes is definitely more easily solved just by throwing more disk at it though (unless you are using a hard constrained mac...).

A partial solution that avoids you spending money is to stick `debuginfo = "line-tables-only"` in your `Cargo.toml`.

This will be the default for the `dev` profile in an upcoming release now that the `debug` profile has been split out.

A good 4TB SSD was $1000 the last time I checked. The "throw more resources at it" attitude makes all but very top tier equipment kinda useless for many cases.

I had to abandon several projects until I bought a significantly beefier computer because of disk space, which is ridiculous. A lot of it was rust target directories taking up tens of gigabytes.

Yes it's a problem. Not dismissing it. Just a less expensive problem than CPU or RAM is all I'm saying. It's been a thorn for me too (being on a macbook myself, but now I have a dedicated build box).

RAM prices are insane right now...

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