Just as useful as DirectX being universally supported in Microsoft's product lines.
The point of OpenGL was to have an API universally supported everywhere
Just as useful as DirectX being universally supported in Microsoft's product lines.
The point of OpenGL was to have an API universally supported everywhere
That's a bad analogy
How so?
Both are os-specific graphics apis. It seems pretty comparable to me.
Wrong
Could you explain how?
Why is it a bad analogy? I don't have experience on either of the libraries, so I may be missing something.