People don’t get the super high value proposition in having these all *Craft packages controlled (automated) by AI. Most of the companies who are the kingmakers in the given area, do not allow it easily or are hard to integrate (costly) with, or did allow back in time and don’t now.

Given much can be automated in 2026, these (promoted goodies) may come as the missing link in innumerable automation chains, and particularly where commercial agents aim for when they sell costly licensing.

It also indirectly fights piracy and the risks which come with pirated copies (sidelined with funny stuff).

this stuff is a game changer for implementing workflows with some user-facing interaction. I was working on a desktop publishing webapp with a specific slant, the previous iteration of the graphical editor UI was not very good, in order to build anything you have to specifically instruct the agent how every little interaction works, and my recollection and description was often different from how the "standard" desktop publishing flow works (i.e.: this is the sequence of actions to expand a selected entity preserving the aspect ratio, here's how to preserve the center-point, here's how to multi-select, etc). I told the agent "take the frontend from vectorcraft, adopt this specific subset of tools, build it for wasm, and plug in my agent tools and storage backend" - and within a day of deciding to adopt it, I had a much higher quality editor interface that anyone with desktop publishing experience will immediately know how to use, plugged into my storage format.

Oh my God you are right.