I did, but I also saw this, you can scroll down to the video if it's too long to read
https://www.shokunin.studio/blog/2026/10/9/attack-of-the-vib...
I did, but I also saw this, you can scroll down to the video if it's too long to read
https://www.shokunin.studio/blog/2026/10/9/attack-of-the-vib...
To be honest, their insistence to port this to Rust is likely the culprit of the performance issues.
Let's say there was a 1:1 decomp instead, bit-by-bit exact. This is doable today - what then?