Oh no! Stratego had been on my mind as something we just hadn't tried hard enough to make a winning bot for, including the DeepMind effort from 2022. I was planning to make the first one.

I thought this was slightly less crank-coded than trying to prove the Riemann Hypothesis, but maybe these days you just ask Claude to do that and it tells you there's a counterexample at 1 + πi that no one ever noticed before.

I wonder why people act as if Riemann hypothesis is somehow already solved, when it is still highly probable that it is impossible for humans and slightly less impossible for AI overminds.

(Of course, tomorrow Google might announce that it has solved it.)

RH would require completely novel insight and a brilliant original thought. Unlike Navier-Stokes it's not a gradual effort and you cannot piggyback off of other mathematician's works, so "AI" will not solve it anytime soon.

There has been a lot of intermediate progress on the Riemann hypothesis, for example ruling out particular kinds of zeros, and some of those partial results even involve LLMs https://www.anthropic.com/research/riemann-zeta so I don't see why I can't possibly be a gradual effort.

recently we got Starcraft 1 RL bot and Advance Wars bot, both on upper human level

The frontier is moving, but there's still no human-level starcraft bot that plays entirely through vision, like a human.

IMO it also needs to use a real mouse before I think it's a true comparison, even a casual player would have a massive advantage if they could issue selections and unit commands via query.

They already cap the actions per second a bot can take, sometimes to very low numbers. I don't remember if it was AlphaStar that limited how often you can move your camera or not, but some work definitely did.

I personally don't see why vision is important, if anything I'd frame vision as useful to humans, rather than being the baseline.

The capped actions cheat in EPM afaik. It does crazy micro

Your statement is severely underselling Plutos APM.

Pluto uses Ghosts to counter Dragoons. Any SC:BW player should know how stupidly impossible this is for humans.

For the non-players out there. Ghosts have an ability called Lockdown that can stop mechanical units (like Dragoons) from attacking or moving for long periods of time.

The problem: it requires you to click on a Ghost, then click on a Dragoon.

No human in the whole history of SC:BW would seriously do this. At best, Ghosts in practice are used vs capital ships (like Carriers or Battlecruisers), because in smaller numbers humans are fast enough to click and perform these feats. (Carriers and Battlecruisers are very expensive, very very powerful, units. So they are weak to specialized attacks like this as you cannot build many of them due to their incredible cost in resources).

But dragoons? This is the mass production unit of Protoss. This is so far outside the scope of human-level APM that the games Pluto plays are useless. Lockdown simply isn't feasible to be used vs what amounts to the standard / stock infantry unit of Protoss. There's simply too many opponent dragoons to even click on.

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I dunno what kind of "APM rules" we need to give SC:BW bots to allow them to have a fair fight vs humans.

But the rules we have in place today do NOT represent a fair fight at all. Computers have stupid amounts of speed and precision far in excess of a human player.

We got an Advance Wars bot? Say more...

Seems to be "JuggerMaster_BOT" on AWBW.