I like the idea but it seems unusable for me at least at the moment. It crashes whenever I zoom.

I'm curious as what is different between this and say, google maps?

WebGPU version feels incredibly slow for a Bevy project, crashes constantly, even for the most simplest looking scenes. I'm running it on my high-end desktop

Loved it! But I think with advent of llm, there should be a way to somehow feed the current view and generate a realistic 3D view, based on the real data from the same location to be as accurate as possible.