I used to feel the same way, then I started writing Rust. I got tasks (goroutines) and channels which are largely the same as Go - except I never need to worry about race conditions or nil pointers and it's nearly impossible for LLMs to generate broken code (bad code, yes, broken code no).
I have tried but I honestly can't go back to Go now, it's so much harder
This is an experience I personally had as well. It's a saving grace when working with junior developers because you know they won't end up writing parallelism-related heisenbugs.
I mean, that's one area where the story is not as nice in rust. Afaik the core abstraction is a bit leaky to be usable with tokio and other implementations as well.