That is all true but I will defend the FX series a little. Mostly now that there is a lot of software that scales across cores better now, they haven't aged as terribly as others have. They aren't great but not terrible considering.

>Mostly now that there is a lot of software that scales across cores better now

That's pretty much irrelevant since the AMD's FX arch's issues weren't that SW at the time wasn't using all the 8 cores. Intel dropped the Core 2 Duo and Quad into the era where most SW was still stuck in single threaded for a long time and those CPUs still ripped single-threaded SW tasks regardless.

Here's the big reasons why the FX sucked back then and why they still suck today in the multi-thread SW era:

  Instead of discrete, fully independent cores, AMD grouped processing units into "Modules" where each module contained two integer execution units, but they had to share critical resources like one FPU, the instruction fetch/decode pipeline, and the L2 cache so when both "cores" inside a module were heavily taxed especially with math or physics-heavy calculations (like in videogames), they choked fighting over shared hardware.

  AMD designed Bulldozer with a very long pipeline, betting they could sacrifice efficiency per clock cycle in exchange for extraordinarily high clock speeds(a-la Intel Pentium 4) but the IPC was so bad that an FX core was often slower clock-for-clock than AMD’s previous-generation Phenom II chips and also their power consumption exploded. 

  FX processors were plagued by high cache latencies and an inefficient memory subsystem as another bottleneck.

So unless you're into collecting vintage CPUs as display pieces, this one definitely belongs in the e-waste pile instead of burning electricity, because it did not age like wine with the adoption of SW multi threading like people were hoping.

> Instead of discrete, fully independent cores, AMD grouped processing units into "Modules" where each...

Yeah that's hyper-threading intel was doing it as well and all modern CPUs do it as well. Where AMD dropped the ball, was they did not disclose that in their marketing as clearly as they should.

All CPUs today are marketed as x cores 2x threads, back then some AMD marketing genius in their infinite wisdom put 8 cores on the box, instead of the honest 4 cores with hyperthreading.

No, AMD's FX "fake" 8-core was more than just 4-cores + hyperthreading. In SMT(hyperthreading) the execution engines, ALUs, FPUs, and caches are completely shared, whereas on FX design, they built two completely separate integer pipelines (schedulers, register files, ALUs, and L1 data caches) inside one module. Only the instruction fetch/decode front-end, the FPU, and the L2 cache were shared. So the FX design would be an in-between a 4-core + SMT and a true 8-core.

Fair, I had not delved into the details, but still they were not full cores and the marketing did not make a real distinction.

I had a pilledriver one, it was a perfectly good cpu, I would buy it again. If I remember back then it was the best overall performance per dollar, the alternatives if I remember correctly were i7-39.. and i7-38.. and were at best 50% more expensive for 10-15% more performance.

Depends what you were doing with it. The piledriver only beat the Intels in heavily multi threaded workloads like media encoding which is why it was popular with media creator workstations on a budget, but for most consumer real world tasks at the time, like video games, Intel was way ahead in performance even though it was more expensive.

The piledriver would win the bang/buck competition back then because of the 6-core part was reasonably priced and unlocked for overclocking, so people would overclock them to beat the more expensive (locked?) 4-c/8-t Intels at a lower price, but that ignored the costs of massive extra power draw over the Intel, the need for beefier more expensive coolers, and the more expensive AMD motherboards with beefier MOSFET power delivery stages built to withstand the higher power draws of the Piledriver, so in the end the real bang/buck wasn't as huge as people were making it out to be.

AFAIR Steamroller was a big 'correction' of the Shared resource issues in the arch (I can't remember if other revisions had other improvements).

AMD was also having to deal with the fact GloFo split off and was relying more on general 'bulk' lithography, which kneecapped them for some time especially due to yield issues on the FX series and overall cost of that deal.

Intel also very quickly after, released Sandy Bridge and aggressively scaled it up and down; the 2500K was so cheap yet powerful I know of at least one setup that ran for a decade an only got replaced because they needed to upgrade to windows 11 for compliance-esque reasons. My own 2500K I replaced in 2017-2018-ish, only because either the motherboard took an unfortunate dive and it was easier to replace both at once.

FWIW, I did do a cheapie FX build in 2015ish for my then-girlfriend as a DVR and light gaming/emulation 'under the TV box', and it did the job well for the price, but it definitely wasn't anything amazing.

It was a tough time for AMD for sure. I think the 'split' between the Cat cores (Bobcat/Jaguar) also hurt them from a resource standpoint, although one could argue that it also kept them alive to recover (i.e. Jaguar in XBox One and PS4 being a volume contract part) [0]. They did a lot of moves that caused short term pain (that glofo spinnoff helped pay off the ATI Acquisition AFAIR) but helped them become the company that is still surviving today.

[0] - One odd side note, I still find it odd that they never did a dual channel Jaguar laptop part. I still ask whether it was because it would have made the FX look that bad...

Hyperthreading/SMT is a significant boon for heavily threaded workloads. What makes that such a win while Bulldozer's implementation of "two integer units sharing a front-end, cache and FPU" is supposedly so bad? Because that description makes the 8 core Bulldozers sound exactly like a 4 core with SMT.

>Hyperthreading/SMT is a significant boon for heavily threaded workloads.

That's hugely debatable and depends on SW workloads and the SMT implementation + CPU pipeline design.

In SMT the execution engines, ALUs, FPUs, and caches are completely shared. When one thread stalls waiting for RAM, the second thread sneaks into the idle execution units. At best, SMT yields a ~10% to 20% throughput boost over a single thread.

>Because that description makes the 8 core Bulldozers sound exactly like a 4 core with SMT.

It's not the same thing. Bulldozer arch sits between a true 8-core and 4-core + SMT implementation.

> At best, SMT yields a ~10% to 20% throughput boost over a single thread.

Exactly, which is a significant benefit for how marginal the costs are.

> It's not the same thing. Bulldozer arch sits between a true 8-core and 4-core + SMT implementation.

Then surely it should be even better than 4 cores with SMT?

If you're going to argue that the problem with Bulldozer was it's weird semi-SMT solution, you need to explain how it would've been better without it (aka as a regular quad core). Because even if it just gets the 10-20% performance improvements from being a form of SMT it would be better to have it than to not. And if you have lots of integer unit-bound threads, it should be even better than that.

>Then surely it should be even better than 4 cores with SMT? If you're going to argue that the problem with Bulldozer was it's weird semi-SMT solution, you need to explain how it would've been better without it

I explained all the bottlenecks of the architecture in a comment above, that the issue was more than 4-core +SMT instead of true 8 cores. Please read it.

I did read it. It's not clear from it why you think having 2 integer units per core in a SMT-like configuration makes it worse. If you have <=4 threads it doesn't matter, just schedule the threads on different proper cores. If you have >4 memory/FPU/front-end heavy threads you should see the same benefit as SMT. If you have >4 integer arithmetic-bound cores, you should see a significant benefit beyond what SMT would give.

Now the very long pipeline and high memory latency are obviously significant issues with the architecture but those seem disconnected from the 4-core+SMT issue? I'm not questioning those issues at all, it's just not the part of your comment which interested me

EDIT: okay so in this comment: https://news.ycombinator.com/item?id=49809017, you explain that there's actually a fairly large part of a core that's duplicated, not just two integer units. If each "core" gets its own integer unit, register file and L1 cache, you're actually paying a ton of die space for it, unlike SMT which is "free". I can totally get how that can be a terrible trade-off for most workloads if it all ends up mostly starved due to front-end/FPU/memory throughput.

Well, 'core' gets weird when we talk about Dozer. And where everything else had problems making it work.

AFAIR, a bulldozer 'module' has what is exposed to a core as two CPUs, but, per everything above, is two integer cores, one shared FPU core, and depending on the version of the arch, possibly shared fetch/decode/other resources between all of that. Also AFAIR the decoder sucked as far as being able to feed both the integer cores, and the integer cores were more anemic compared to what was in, say, a K10H Phenom.

Sorry, I edited my comment while you were writing. I had missed that it's more than just "one core with two ALUs". The more silicon you dedicate to this almost-but-not-quite-SMT solution, the worse of a trade-off it becomes in situations which don't benefit from it, and it sounds like quite a lot of silicon was dedicated.

Your theory that "1 shared FPU per module should equal 1 shared FPU per SMT core" makes sense on paper, but Bulldozer lost to Intel’s Sandy Bridge 4C/8T in floating-point and memory-heavy workloads because Intel's individual FPU, cache hierarchy, and front-end pipelines were vastly wider and faster than Bulldozer's shared components.

Having the same count of units (4 FPUs on the chip) did not mean having the same throughput. It's a HW bottleneck, not something AMD could fix via the OS's kernel allocation and scheduling of resources to the CPU to be able match Intel.

In strictly integer 4-8 thread benchmarks, yeah, AMD was often tied to Intel's 4C+SMT.

Bulldozer’s design didn't lose because the concept of sharing an FPU between two threads is worse than SMT. It lost because:

  Intel's FPU was natively twice as wide (256-bit vs. split 128-bit).

  AMD's write-through L1 cache caused catastrophic write contention in L2.

  AMD's L2 and L3 caches had double to triple the access latency of Intel's.

  A single shared 4-wide decoder couldn't feed an FPU and two integer units simultaneously.

>Instead of discrete, fully independent cores, AMD grouped processing units into "Modules" where each module contained two integer execution units, but they had to share critical resources like one FPU, the instruction fetch/decode pipeline, and the L2 cache so when both "cores" inside a module were heavily taxed especially with math or physics-heavy calculations (like in videogames), they choked fighting over shared hardware.

They did just fine in parallel workloads, so I think this is not accurate. The design scaled just fine. The problem was that each core was weak.

>They did just fine in parallel workloads, so I think this is not accurate

Depends how you define "doing just fine in parallel workloads". The contemporary competition from Intel that was 4-core + SMT was beating AMD's 8-core FX CPUs in most real-world tasks and benchmarks at the time. The 8-core AMD broke even and rarely won only in >4-thread strictly integer benchmarks and some >4-thread media encoding tasks/benchmarks. So if you wanted a prosumer media encoding workstation a budget then yeah, the AMD was better, but for most real world task, it really wasn't.

>The design scaled just fine. The problem was that each core was weak.

Can you elaborate and be more exact? What you wrote is technically vague and doesn't mean anything in technical dissection/terms.

> AMD designed Bulldozer with a very long pipeline, betting they could sacrifice efficiency per clock cycle in exchange for extraordinarily high clock speeds

It blows my mind that AMD watched Intel try to do basically the same thing only a few years prior with NetBurst, and fail so badly that they had to scrap that entire evolutionary branch and start over – and AMD still went and did it again themselves anyway.

I remember rumblings a decade-ish ago that basically their hand was possibly forced to release the thing to avoid a full on revolt about abandoning all of their work; after all, Intel had been investing in deep pipelines for a while before, they were strapped for cash after the ATI Acquisition, and other 'server-ish' CPUs had done CMT type things in the past (keeping in mind that AMD was seeing a huge surge in server market share due to Hammer.)