” that’s too mathy” I’m not really sure there is any remedy to the fact computer graphics is based on math.
I suck at math myself so can relate. But actually the math you need to learn to be effective at graphics is mostly about understanding _a very small subset_ of a bunch of concepts (such as how 2x2, 3x3 and 4x4 matrices work) and one is set for life,
so I think it’s good to give the formal mathemathical explanation and then Gilbert Strang what it all means.