If you still like video games and are a bit of a masochist you might try playing Noita sometime, a lot of the late game is basically built around this type of logic.
For example there's a wizard-type enemy that temporarily debuffs your max health by 50%, and the effect can stack if you get hit more than once. But what happens if you pick up a permanent health boost item while the debuff spell is on you? You gain the normal health boost, then it multiplies itself when the wizard's spell expires; you can can go from 100 to several thousand HP in seconds and there's basically no limit.
In any other game this would be considered a bug and patched out in the next update. NOT NOITA, motherfucker. You're almost required to do things like this for a lot of the end-game optional content.
The programmer adjusted the way it works to make it slightly less OP. Just so we could all be sure the bug was now a feature.
Ah I haven't played in a long time, though it's good to see there's still some active updates