I love this. Funnily enough StarCraft has influenced how I approach AI at a meta level
Protoss: powerful and expensive frontier coding agents you directly micromanage for the toughest tasks
Terran: versatile team comps of dedicated agent roles you can delegate well-defined tasks to
Zerg: massive swarms of specialist custom agents inside your apps that you evolve and optimise for speed and cost
Knowing every faction has its strengths and weaknesses helps me decide which tools to use for the job.
On a tangential note, try run Vibe Island (or equivalent) with Protoss WAVs for the agent sound effects.
Committed to the bit; context aliased “change plans” to “pylons” and I have a command to /construct them