I love this. Funnily enough StarCraft has influenced how I approach AI at a meta level

Protoss: powerful and expensive frontier coding agents you directly micromanage for the toughest tasks

Terran: versatile team comps of dedicated agent roles you can delegate well-defined tasks to

Zerg: massive swarms of specialist custom agents inside your apps that you evolve and optimise for speed and cost

Knowing every faction has its strengths and weaknesses helps me decide which tools to use for the job.

On a tangential note, try run Vibe Island (or equivalent) with Protoss WAVs for the agent sound effects.

Committed to the bit; context aliased “change plans” to “pylons” and I have a command to /construct them