>massively multithreaded, long-living programs with workloads where hundreds or thousands of parallel threads continuously create and destroy short-lived small and medium objects.
My first thought would be to use per thread pool allocators.
>massively multithreaded, long-living programs with workloads where hundreds or thousands of parallel threads continuously create and destroy short-lived small and medium objects.
My first thought would be to use per thread pool allocators.